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- Mar 3, 2026
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Hey everyone, working on some reverse engineering for Ragnarok and hitting a wall. ragexe.exe is being a pain to debug.
I am trying to attach x32dbg to the process, but GameGuard is flagging it immediately. The executable is packed with Themida 3.x, and even after running ScyllaHide with standard Themida configurations, it keeps getting detected or crashing.
Has anyone successfully bypassed this GameGuard check to get a stable debug session? What are you guys using for the anti-anti-debug layer? I am wondering if I should look into manual mapping or if there is a more efficient way to deal with the Themida hooks without triggering the protection loop.
Tech-wise:
If anyone has a cleaner method or a specific ScyllaHide profile that handles these checks better, drop a hint. Curious if a custom kernel driver for hiding the debugger handle is the way to go here. Let me know if you have dealt with this specific setup before.
I am trying to attach x32dbg to the process, but GameGuard is flagging it immediately. The executable is packed with Themida 3.x, and even after running ScyllaHide with standard Themida configurations, it keeps getting detected or crashing.
Has anyone successfully bypassed this GameGuard check to get a stable debug session? What are you guys using for the anti-anti-debug layer? I am wondering if I should look into manual mapping or if there is a more efficient way to deal with the Themida hooks without triggering the protection loop.
Tech-wise:
- Target: ragexe.exe
- Packer: Themida 3.x
- Debugger: x32dbg
- Protection: GameGuard
If anyone has a cleaner method or a specific ScyllaHide profile that handles these checks better, drop a hint. Curious if a custom kernel driver for hiding the debugger handle is the way to go here. Let me know if you have dealt with this specific setup before.