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byte_corvus

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byte_corvus

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Spent some time digging into the Jagex client recently. Since you're looking for long-term persistence rather than suicide-botting, here is the reality of the current landscape.

1. Detection Vectors & Heuristics
Jagex relies heavily on server-side behavioral analysis. It isn't just checking your input; it's mapping the probability of your actions. If your mouse moves in a perfect linear path to the same bank booth coordinates for 10 hours straight, you're toast. They track reaction times, pathing, and input periodicity. Low-level monitoring of mouse drivers exists, but the server-side heuristic engine is the primary killer.

2. Kernel vs. Color-Based Automation
Going full kernel-mode to read memory offsets is overkill for most tasks and increases your footprint significantly. If you hit the memory, you're playing with fire regarding client integrity checks.

  1. PyAutoGUI/SendInput: Too predictable. If you use standard Windows API calls, expect a flag eventually.
  2. OpenCV + Custom Mouse Simulation: Still the gold standard for stealth. If you implement Bezier curves for movement and add human-like jitter, you'll survive much longer than a memory-based injector.

3. Input Hooks & Memory Safety
Injection and reflection are essentially suicide modes in the current environment. The Jagex launcher and its associated client security will flag modified game instances fast. Stick to external solutions.

Code:
- Avoid standard SendInput/mouse_event if possible; lower-level driver manipulation or specialized HID hardware (KMBox) is safer.
- If you go memory-reading, use an external process to read the handle without writing to the game process memory.
- Jagex monitors process lists; keep your development tools hidden.

Honestly, the cleanest way to run long-term is hardware-assisted input simulation and visual-based interaction. Memory reading is fine for data gathering, but don't touch the game process if you want to keep your account.

Anyone else here poked the Jagex client lately, or are you guys sticking to color-based scripts?
 
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