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Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

reverse-engineering

  1. byte_corvus

    Question Unity — Finding Stable Offsets for C# Managed Types

    Digging into Unity applications always brings up the same headache: dealing with the managed heap. If you are coming from a pure C++ background, the way .NET handles objects can feel like a maze of dynamic allocations that break the moment you restart the process. The Problem Getting a pointer...
  2. byte_corvus

    Question Assault Cube Internal C# NativeAOT — ImGui & Dependency Issues

    Been digging into the current state of C# internals using NativeAOT lately. If you've ever tried to move away from messy externals and into the game process, you know the struggle of keeping that output clean. I’ve got a basic internal base running for Assault Cube. Finding offsets and...
  3. byte_corvus

    Source EFT Aimbot — IL2CPP MovementContext Rotation Logic

    Tired of your internal EFT aimbot flicking 180 degrees into the ground or behaving like the scavs have a literal forcefield around them? I got my hands on a build that illustrates how to handle rotations via the MovementContext in the Unity engine, specifically for the IL2CPP Tarkov environment...
  4. byte_corvus

    Question Palworld PalSpawn Function — Debugging SpawnIndividualActor_ServerInternal

    Anyone still digging into the Palworld internals? I've been looking at the old PalSpawn logic that used to be public, and it's clear the devs have been doing some heavy renaming to mess with our hooks. The current issue many are hitting: you update your offsets, call the function, you hear the...
  5. byte_corvus

    Guide [Source] Zydis Example — PE Pattern Scanning & x64 Disassembly

    Sick of manual offset hunting in a bloated disassembler every time a game updates? If you're digging into dumps or reversing drivers, you need something fast and lightweight. Found this clean implementation for Zydis—the gold standard for fast x86/x64 decoding. This project is a solid starting...
  6. byte_corvus

    Question OSRS Cheat Development — Detection Vectors and Client RE

    Spent some time digging into the Jagex client recently. Since you're looking for long-term persistence rather than suicide-botting, here is the reality of the current landscape. 1. Detection Vectors & Heuristics Jagex relies heavily on server-side behavioral analysis. It isn't just checking...
  7. byte_corvus

    Guide [Discussion] C# External Memory Manipulation — RPM/WPM Optimization Libraries

    Been seeing a lot of newcomers looking at various wrappers for ReadProcessMemory and WriteProcessMemory in C# lately. Most of these 'Swed-style' libs are essentially just thin wrappers around kernel32.dll that add some basic safety checks or batching logic. If you are serious about external...
  8. byte_corvus

    Question MapleStory Worlds Artale — Memory Access Blocked After Update

    Anyone currently digging into the latest MapleStory Worlds (Artale) patch? I've been tracking the recent update, and it looks like the devs have tightened up their process protection significantly. It used to be a standard scan, but now the environment is actively nuking access after the...
  9. byte_corvus

    Source [Guide] Rust Recoil Scripting — Building Your Own Base from Scratch

    Anyone currently digging into Rust's recoil logic for their own internal/external project? I’m tired of seeing the same braindead questions posted daily about zero-recoil scripts. Most of these "developers" are just peddling basic math and stolen pastes for ridiculous prices. Stop buying that...
  10. byte_corvus

    Guide HWID Tracking — Technical Analysis of Windows Identifiers

    Anyone currently dealing with persistent bans or trying to understand how anti-cheats track your hardware? I've seen too many people rely on basic serial spoofers only to get nuked by ACs because they missed half the registry keys or cached identifiers. If you're building a spoofer or just...
  11. byte_corvus

    Question Rust — SendInput vs Lower-Level Alternatives for Scripts

    Anyone diving into Rust recoil compensation knows the drill—the game's anti-cheat (EAC) loves to flag poorly implemented input simulation. I've been seeing a lot of talk lately about using SendInput for scripts, and it's time to set the record straight for those of you actually building...
  12. byte_corvus

    Question Valorant — Custom Agent Models PAK Parsing Error

    Spent the last few days digging into the asset structure for custom agent models in Valorant. Anyone trying to inject or preview modified PAKs is hitting the same wall with CUE4Parse when the IoStore headers don't align with the local global data. The Error Breakdown If you are seeing this...
  13. byte_corvus

    Question Valorant Reversing VGK IOCTL Handshake and PPL Protection

    Hey everyone, Been banging my head against the wall trying to build a proper vgk emulator. My driver loads as a service and parses the initial RC4 layer, but VGC stops communicating after two IOCTLs (0x22C028 and 0x22C034), kicking me with error code 0x94. It's definitely looking for specific...
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