Question I was wondering how you make this glow on CSGOSimple

Works1222

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I found a code that said it was about that but Glow goes to the weapons and not to the Enemies
 

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wtwerp

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csgosimple already has DME hooking and that's what that instance of the 'eso glow' is using

C++:
    std::ofstream("csgo/materials/2h67jjw24ry908hj20y68hj2wy.vmt") << R"#("VertexLitGeneric" {
    
        "$additive" "1"
        "$envmap" "models/effects/cube_white"
        "$envmaptint" "[1 1 1]"
        "$envmapfresnel" "1"
        "$envmapfresnelminmaxexp" "[0 1 2]"
        "$alpha" "0.8"
    })#";

$envmaptint to change colour
 
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