Question how to make desync? (legit and rage)

hamburger

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basically im making a legit and rage pa$ta and i want to start out with legit aa, i tried doing it

C++:
if (global::bSendPacket)
    anim_state->m_flGoalFeetYaw += 30.f;

my real is offcentered from my players model but other people see my real hitbox

KxlZfN0.png


the hitbox is waht they see and my "fake" is what i see, but i want it to be the complete opposite XD

please help thanks
 

SNAKE

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Why touch animstate ?????? It is not necessary,believe me .
Simply by sending sendpacket send not the yaw that you have in AA , check AW desync
 

hamburger

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Why touch animstate ?????? It is not necessary,believe me .
Simply by sending sendpacket send not the yaw that you have in AA , check AW desync

i think i understood what you said,

C++:
if (global::bSendPacket)
    cmd->viewangles.y += 60;
else
    cmd->viewangles.y += 180.f;

i tried this but they always saw my real no matter what
is this what you meant or something else?
 
Last edited:

SNAKE

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Please note, if you want to make a deal with this user, that it is blocked.
i think i understood what you said,

C++:
if (global::bSendPacket)
    cmd->viewangles.y += 60;
else
    cmd->viewangles.y += 180.f;

i tried this but they always saw my real no matter what
is this what you meant or something else?
That better but cmd - client
you need serverside + clientside
 

Quendi

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check it
very simple desync
Code:
if (sendpacket)
float max_body_rotation = get_max_rotation();
auto feetyaw = AngleDiff(cur.yaw, goalfeetyaw);

cmd->viewangles.y = (feetyaw + max_body_rotation) * side;
/*
swtich != switch;
if (switch)
side = 1;
else
side = -1;
*/
 

hamburger

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check it
very simple desync
Code:
if (sendpacket)
float max_body_rotation = get_max_rotation();
auto feetyaw = AngleDiff(cur.yaw, goalfeetyaw);

cmd->viewangles.y = (feetyaw + max_body_rotation) * side;
/*
swtich != switch;
if (switch)
side = 1;
else
side = -1;
*/

thanks for the reply, what do you mean about get_max_rotation and cur.yaw?
 

hamburger

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sILzASX.gif

i made this, the model is what the enemy sees (epic)
but it goes in and out of the desync when im standing still, whys that?
also it works fine if im moving or in air.
 

Bansdo

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This is a bad way to desync, for the correct way you need to use LBY, just check SetupVelocity and you should be able to find why.
 

d3nisop3r

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This is a bad way to desync, for the correct way you need to use LBY, just check SetupVelocity and you should be able to find why.
lol wrong, proper desync doesn't require you to break lby, you can just add minimal movement, while player's standing ( cmd->sidemove )

btw, for the correct desync u don't have to use max rotation, as was mentioned before you should look at setup velocity
 

rev

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sILzASX.gif

i made this, the model is what the enemy sees (epic)
but it goes in and out of the desync when im standing still, whys that?
also it works fine if im moving or in air.
either way your desync angle hitbox is extremely epic.
 
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