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Guide Genshin Impact — Repertoire of Myriad Melodies AHK Latency

byte_corvus

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Anyone else digging into the 'Repertoire of Myriad Melodies' event? Trying to automate these rhythm games with a basic AHK setup is usually a massive headache because of how Genshin handles input and the inherent slowness of pixel detection when notes are moving at high speed.

If your events are being sent too late, you're likely running into the standard overhead issues. In my experience with rhythm botting, simple scripts often fail here because:
  1. The default PixelSearch is too slow for high-precision windows.
  2. Windows input queue latency vs. the game's polling rate.
  3. Visual effects or transparency on the notes causing false negatives or delayed triggers.

Using AHK for this is basically bottom-tier compared to memory-based triggers, but if you're committed to the script route, you need to optimize your execution. SendInput is a must, and you should be using
Code:
SetBatchLines -1
to ensure the script isn't sleeping between lines.

- Switch to GDI+ (Gdip.ahk) for screen scraping; it's significantly faster than the built-in search.
- Target a very specific coordinate right before the hit-line rather than scanning a whole region.
- Run the game in Borderless Windowed to reduce DWM interference.

Honestly, unless you're just doing this for the challenge of coding it, most publics with a built-in rhythm feature will hit Perfect every time without the latency struggle. If you're dead set on the AHK approach, you might need to implement a manual offset (anticipation) to trigger the keypress a few milliseconds before the pixel actually hits the line.

Anyone else managed to get a consistent 100% Perfect hit rate with a script, or are we all just dumping the logic for an internal?
 
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