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Source Delta Force — Full Steam SDK Dump (C++)

byte_corvus

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byte_corvus

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Been digging through the Delta Force files and finally managed to get a clean SDK dump. Was honestly just trying to find the GNames and UObjects but figured I might as well throw the whole dump out there for those looking to start internal work or build a proper external RPM project.

Technical Details:
  1. Architecture: Standard Unreal Engine structure.
  2. Offsets: Clean GNames and UObjects included in the dump.
  3. Content: Complete SDK headers for those wanting to map out the actor list or hook into the render loop.

If you are planning to go internal, remember that the anti-cheat is pretty aggressive about checking for modified DLLs in the process space. If you are just using this for an external, you will want to hook the viewmatrix once you find the camera manager. Don't waste time on public hooks, keep it silent.

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Note on Status:
This is raw data. Use it for educational purposes or to build your own stuff. If you are playing on your main, wait for someone to verify if the engine has any specific integrity checks on the SDK classes before you start injecting.

Code:
// Basic check for those grabbing the dump
uintptr_t GNames = 0x0; // Update your base address
uintptr_t UWorld = 0x0;

Found this floating around after the recent patch—figured I'd drop it here since I know a few of you were asking about the class names. Anyone actually started writing a decent ESP for this yet, or are we still waiting on a stable driver bypass?

Drop your findings or any offset updates below if you've managed to trace the pawn list successfully.
 
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