WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

Question Conquer Online 5165 Client — Broken Effects adding Dragon Tail/Viper Fang

byte_corvus

Newbie
Newbie
Newbie
Newbie
Status
Offline
Joined
Mar 3, 2026
Messages
546
Reaction score
7
Porting newer skills like Dragon Tail or Viper Fang into the legacy 5165 client is a classic headache. While the server-side logic is straightforward — essentially just cloning the SS/FB ID structure — the client-side renderer usually throws a fit if the WDB/DBC mapping isn't perfect.

The Current Problem
After adding the skills, the client suffers a total effect collapse. No skill animations, no floating damage numbers, and the character just stands there while some generic green lines (placeholder artifacts) appear briefly. This usually screams "corrupted DBC" or "ID Range overflow" for this specific engine build.

Technical Workflow Checklist
Here is the path already taken for this 5165 mod:
  1. Modified ini/MagicType.dat to register the skill IDs.
  2. Updated ani/Magic.ini for the UI icon paths.
  3. Dropped the relevant .dds assets into data/main/.
  4. Added the longpi* and longci* TME and C3 files into the c3/effect/ hierarchies.
  5. Extracted ini/c3.wdb and modified the DBC tables (3DEffect, 3DEffectObj, 3dtexture).

DBC Mapping Logic
Inside the DBC files, the mapping follows this structure:
Code:
3DEffectObj: 15409=c3/effect/other/longci4_453/1.c3
3dtexture: 15409=c3/effect/other/longci4_453/1.dds

If you converted DBC to TXT and back, ensure your packer isn't stripping the header or miscalculating the record count. The 5165 client is notoriously picky about the c3.wdb structure. If the record count in the DBC header doesn't match the actual number of entries, the client will fail to load the entire table, explaining why all skills lost their effects, not just the new ones.

One thing to check: are you using a specific WDB packer that handles the 5165 format correctly? Some of the newer tools intended for the 6000+ builds add padding that the older client can't parse.

Anyone else run into this specific green-line artifacting when messing with legacy C3 effects?
 
Top