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conquer online

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    Guide Conquer Online — Window Commands and NPC Shop IDs

    Digging into a Conquer Online source and hit the wall with shop windows? We've all been there—trying to add a custom Quest Point NPC or a unique shop without nuking the Horse Racing or Warehouse functionality. If you're tired of guessing packet IDs for UI elements, you need a solid list of...
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    Source Conquer Online CoProxy_LH — Versatile Packet Proxy Base

    Anyone still messing with Conquer Online knows the headache of version-hopping between patches and private servers. The packet structures shift just enough to break your old scripts and bots. Found a solid starting point for those looking to build their own networking tools. CoProxy_LH is an...
  3. byte_corvus

    Question Conquer Online 2 Garment — Rendering Issue with .C3 Models

    Messing around with client-side visuals for Conquer Online 2 and hit a wall with a garment port. Successfully moved the assets from another client, but the rendering is broken. The item is functional server-side, shows up in the inventory, manifests on the ground, and fits into the garment slot...
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    Discuss Conquer Online Engine Logic — Reversing the Isometric 2.5D Stack

    Anyone still digging into the old CO2 isometric logic? Been looking into how these old-school "2.5D" setups actually work under the hood. Most of the nostalgia for early MMOs like Conquer Online comes from that specific visual style—a mix of 2D environments and 3D entities. If you're building a...
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    Question Conquer Online 5165 Client — Broken Effects adding Dragon Tail/Viper Fang

    Porting newer skills like Dragon Tail or Viper Fang into the legacy 5165 client is a classic headache. While the server-side logic is straightforward — essentially just cloning the SS/FB ID structure — the client-side renderer usually throws a fit if the WDB/DBC mapping isn't perfect. The...
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