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Just dropping the source here, too lazy to test it myself. Looks like someone finally put together a dumper for Valorant with current sigs and offsets. If you are planning to update your internal or external projects, this should save you some time instead of manual RE work.
Current Sigs:
Usage Instructions:
Just a heads up, always verify your own pointers after a game update—sigs break fast with Riot's updates. Don't blame me if your internal crashes.
Current Sigs:
Code:
ProcessEvent -> 40 55 56 57 41 54 41 55 41 56 41 57 48 81 EC 50 01 00 00
StaticFindObject -> 40 55 53 56 57 41 54 41 55 41 56 41 57 48 8D AC 24 58 FC FF FF 48 81 EC A8 04 00 00 0F 29 B4 24 90 04 00 00
StaticLoadObject -> 40 55 53 56 57 41 54 41 55 41 56 41 57 48 8D AC 24 D8 FD FF FF 48 81 EC 28 03 00 00 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 85 18 02 00 00
BoneMatrix -> 48 8B C4 55 53 56 57 41 54 41 56 41 57 48 8D A8 A8 FE FF FF 48 81 EC 20 02 00 00 0F 29 70 B8 0F 29 78 A8 44 0F 29 40 98 44 0F 29 48 88 44 0F 29 90 78 FF FF FF 44 0F 29 98 68 FF FF FF 44 0F 29 A0 58 FF FF FF 44 0F 29 A8 48 FF FF FF
SetOutlineMode -> 48 89 5C 24 10 48 89 6C 24 18 57 48 83 EC 20 41 0F B6 D8
FMemoryMalloc -> 48 89 5C 24 08 57 48 83 EC 20 48 8B F9 8B DA 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 ?? E8 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01 44 8B C3 48 8B D7 48 8B 40 28 48 8B 5C 24 30 48 83 C4 20 5F 48 FF 25 ?? ?? ?? ?? CC CC CC CC CC CC CC CC CC CC CC 48 85 C9
PlayFinisher -> 48 8B C4 48 89 58 10 48 89 70 18 55 57 41 56 48 8D A8 08 FF FF FF 48 81 EC E0 01 00 00 0F 29 70 D8 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 85 C0 00 00 00 48 8B F9
get_spread_values -> 48 8B C4 48 89 58 08 48 89 68 10 48 89 70 18 48 89 78 20 41 54 41 56 41 57 48 83 EC 70 0F 29 70 D8 0F 29 78 C8 0F 28 F3
get_spread_angles -> 40 53 48 83 EC 30 48 8B C1 48 8B DA
tovector_and_normalize -> 48 89 5C 24 08 57 48 83 EC 40 F2 0F 10 0D ?? ?? ?? ??
toangle_and_normalize -> 48 89 5C 24 08 57 48 83 EC 50 0F 29 74 24 40 48 8B DA 0F 29 7C 24 30
GetFiringLocationAndDirection -> 48 89 5C 24 08 48 89 74 24 10 48 89 7C 24 18 41 56 48 83 EC 40 48 8B 01 41 0F B6 F9
TriggerVeh -> 48 8B 41 08 C3 48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC CC CC CC CC CC 48 83 C1 08
gworld -> 48 8B 15 ?? ?? ?? ?? 66 66 66 0F 1F 84 00 00 00 00 00 48 63 C1 48 8D 0C 40 48 8D 04 CA 4C 39 08 74 ?? 8B 48 10 83 F9 FF 75 ?? EB ??
fname_pool -> 48 8D 35 ?? ?? ?? ?? 74 05 48 8B C6 EB 0F 48 8B CE E8 85 A2 01 01
Usage Instructions:
- Step 1: Grab your VALORANT-Win64-Shipping.exe from the game binaries folder.
- Step 2: Rename that file to VALORANT.exe.
- Step 3: Run the dumper.
- Step 4: Check the output text file for your offsets.
Just a heads up, always verify your own pointers after a game update—sigs break fast with Riot's updates. Don't blame me if your internal crashes.
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