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- Apr 24, 2021
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V.4.26
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Different projectile recognitions: projectile based, line trace based ranged shooting systems are implemented in the product as an example.
Different melee recognitions: the product also contains melee weapons, with collision based (CollisionBoxes) and sphere trace based melee damage dealing methods reaction animations:Physical Animations, and anim montages - can be played when characters receive damage reaction animation blending: animationTypes can be varied based on the bone structure of the characer (E.G: Spine hit plays anim montage; leg, arm, head hit plays Physical Animations) reaction visual effects: On hit, different emitters with different scales can be played on the hit bone location, with different play styles (continous or mixed - refer to the documentation for explanation)
Technical Details
Input: See "TAB" menu in showcase demo / projectNetwork Replicated: Yes
Supported Development Platforms: Windows
Supported Target Platforms: Windows, XBOX, PS4