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Step into an enchanting world of limitless imagination as we invite you to explore our handpicked collection of Minecraft resources! Welcome, dear adventurer, to this exclusive and magical thread, where the gates to a treasure trove of free and downloadable content await you under the illustrious section titled "Minecraft Cheat Sources."
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We wholeheartedly grasp the fervent yearning to elevate your Minecraft experience into something truly extraordinary and uniquely your own. Hence, our devoted team of Minecraft enthusiasts has meticulously curated only the most exquisite mods, mesmerizing textures, and an array of captivating assets for you to immerse yourself in.
Prepare to be captivated beyond measure as you embark on a wondrous journey that transcends the boundaries of the blocky universe. Here, amidst the vast expanse of possibilities, you shall unearth boundless opportunities to harness your creativity and carve out an extraordinary path within the realms of Minecraft.
Trails Forge gumballoffclient 1.9 & JumpCircles Forge
Trails Forge gumballoffclient 1.9 & JumpCircles Forge
Trails Forge Gumballoffclient:
JavaScript:
package me.gumballoff.gumballoff.module.modules;
import me.gumballoff.gumballoff.clickgui.setting.SettingManager;
import me.gumballoff.gumballoff.clickgui.setting.settings.ModeSetting;
import me.gumballoff.gumballoff.module.Module;
import me.gumballoff.gumballoff.module.ModuleInfo;
import me.gumballoff.gumballoff.utils.ColorUtil;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import java.awt.Color;
import java.util.ArrayList;
import static me.gumballoff.gumballoff.GUMBALLOFF.mc;
import static org.lwjgl.opengl.GL11.*;
@ModuleInfo(name = "Trails", key = Keyboard.KEY_NONE, category = Module.Category.Visual, description = "За вами следует красивая линия")
public class Trails extends Module {
ArrayList<Point> points = new ArrayList<>();
ModeSetting color = new ModeSetting("Color", this, "Client", "Client", "Astrolfo");
public Trails() {
addSettings(color);
}
@SubscribeEvent
public void onRender(RenderWorldLastEvent e) {
points.removeIf(p -> p.age >= 100);
float x = (float) (mc.player.lastTickPosX + (mc.player.posX - mc.player.lastTickPosX) * e.getPartialTicks());
float y = (float) (mc.player.lastTickPosY + (mc.player.posY - mc.player.lastTickPosY) * e.getPartialTicks());
float z = (float) (mc.player.lastTickPosZ + (mc.player.posZ - mc.player.lastTickPosZ) * e.getPartialTicks());
points.add(new Point((float) (x), y, (float) (z)));
GL11.glPushMatrix();
GL11.glDisable(GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LINE_SMOOTH);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_CULL_FACE);
for (final Point t : points) {
if (points.indexOf(t) >= points.size() - 1) continue;
Point temp = points.get(points.indexOf(t) + 1);
float a = 125;
a = 125 * (points.indexOf(t) / (float) points.size());
Color color = Color.WHITE;
if (this.color.getModeValue().equals("Client")) {
color = new Color((int) SettingManager.getSettingByName("Color", "Red").getNumberValue(), (int) SettingManager.getSettingByName("Color", "Green").getNumberValue(), (int) SettingManager.getSettingByName("Color", "Blue").getNumberValue());
} else {
color = ColorUtil.astolfoColors45(t.age - t.age + 1, t.age, 0.5f, 10);
}
Color c = setAlpha(color, (int) a);
glBegin(GL_QUAD_STRIP);
final double x2 = t.x - mc.getRenderManager().viewerPosX;
final double y2 = t.y - mc.getRenderManager().viewerPosY;
final double z2 = t.z - mc.getRenderManager().viewerPosZ;
final double x1 = temp.x - mc.getRenderManager().viewerPosX;
final double y1 = temp.y - mc.getRenderManager().viewerPosY;
final double z1 = temp.z - mc.getRenderManager().viewerPosZ;
glColor(new Color(c.getRed(), c.getGreen(), c.getBlue(), 0).getRGB());
glVertex3d(x2, y2 + mc.player.height - 0.1, z2);
glColor(c.getRGB());
glVertex3d(x2, y2 + 0.2, z2);
glVertex3d(x1, y1 + mc.player.height - 0.1, z1);
glVertex3d(x1, y1 + 0.2, z1);
glEnd();
++t.age;
}
GlStateManager.resetColor();
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LINE_SMOOTH);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
@Override
public void disable() {
points.clear();
super.disable();
}
class Point {
public final float x, y, z;
public float age = 0;
public Point(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
}
public static void glColor(int hex) {
float alpha = (hex >> 24 & 0xFF) / 255.0F;
float red = (hex >> 16 & 0xFF) / 255.0F;
float green = (hex >> 8 & 0xFF) / 255.0F;
float blue = (hex & 0xFF) / 255.0F;
GL11.glColor4f(red, green, blue, alpha);
}
public static Color setAlpha(Color color, int alpha) {
alpha = MathHelper.clamp(alpha, 0, 255);
return new Color(color.getRed(), color.getGreen(), color.getBlue(), alpha);
}
}
JumpCircles Forge:
JavaScript:
package me.gumballoff.gumballoff.module.modules;
import me.gumballoff.gumballoff.clickgui.setting.SettingManager;
import me.gumballoff.gumballoff.clickgui.setting.settings.ModeSetting;
import me.gumballoff.gumballoff.module.Module;
import me.gumballoff.gumballoff.module.ModuleInfo;
import me.gumballoff.gumballoff.utils.TimerUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import static me.gumballoff.gumballoff.GUMBALLOFF.mc;
@ModuleInfo(name = "JumpCircles", key = Keyboard.KEY_NONE, category = Module.Category.Visual, description = "Рисует красивый круг, если вы прыгнули")
public class JumpCircles extends Module {
static final int TYPE = 0;
static final byte MAX_JC_TIME = 20;
static List<Circle> circles = new ArrayList();
ModeSetting mode = new ModeSetting("Mode", this, "Disc", "Disc", "NONE");
TimerUtil spawnDelay = new TimerUtil();
public JumpCircles() {
addSettings(mode);
}
@SubscribeEvent
public void onJump(TickEvent.ClientTickEvent event) {
if (mc.player != null && mc.world != null && spawnDelay.hasReached(100)) {
if (mc.player.motionY == 0.33319999363422365) {
handleEntityJump(mc.player);
spawnDelay.reset();
}
onLocalPlayerUpdate(mc.player);
}
}
@SubscribeEvent
public void onRender(RenderWorldLastEvent e) {
EntityPlayerSP client = Minecraft.getMinecraft().player;
double ix = -(client.lastTickPosX + (client.posX - client.lastTickPosX) * mc.getRenderPartialTicks());
double iy = -(client.lastTickPosY + (client.posY - client.lastTickPosY) * mc.getRenderPartialTicks());
double iz = -(client.lastTickPosZ + (client.posZ - client.lastTickPosZ) * mc.getRenderPartialTicks());
if (mode.getModeValue().equals("Disc")) {
GL11.glPushMatrix();
GL11.glTranslated(ix, iy, iz);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glShadeModel(GL11.GL_SMOOTH);
Collections.reverse(circles);
try {
for (Circle c : circles) {
float k = (float) c.existed / MAX_JC_TIME;
double x = c.position().x;
double y = c.position().y - k * 0.5;
double z = c.position().z;
float start = k;
float end = start + 1f - k;
GL11.glBegin(GL11.GL_QUAD_STRIP);
for (int i = 0; i <= 360; i = i + 5) {
GL11.glColor4f((float) c.color().x, (float) c.color().y, (float) c.color().z,
0.2f * (1 - ((float) c.existed / MAX_JC_TIME)));
GL11.glVertex3d(x + Math.cos(Math.toRadians(i * 4)) * start, y, z + Math.sin(Math.toRadians(i * 4)) * start);
GL11.glColor4f(1, 1, 1, 0.01f * (1 - ((float) c.existed / MAX_JC_TIME)));
GL11.glVertex3d(x + Math.cos(Math.toRadians(i)) * end, y + Math.sin(k * 8) * 0.5,
z + Math.sin(Math.toRadians(i) * end));
}
GL11.glEnd();
}
} catch (Exception exception) {
}
Collections.reverse(circles);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_BLEND);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glPopMatrix();
} else if (mode.getModeValue().equals("NONE")) {
GL11.glPushMatrix();
GL11.glTranslated(ix, iy, iz);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glShadeModel(GL11.GL_SMOOTH);
Collections.reverse(circles);
for (Circle c : circles) {
double x = c.position().x;
double y = c.position().y;
double z = c.position().z;
float k = (float) c.existed / MAX_JC_TIME;
float start = k * 2.5f;
float end = start + 1f - k;
GL11.glBegin(GL11.GL_QUAD_STRIP);
for (int i = 0; i <= 360; i = i + 5) {
GL11.glColor4f((float) c.color().x, (float) c.color().y, (float) c.color().z,
0.7f * (1 - ((float) c.existed / MAX_JC_TIME)));
switch (TYPE) {
case 0:
GL11.glVertex3d(x + Math.cos(Math.toRadians(i)) * start, y,
z + Math.sin(Math.toRadians(i)) * start);
break;
case 1:
GL11.glVertex3d(x + Math.cos(Math.toRadians(i * 2)) * start, y,
z + Math.sin(Math.toRadians(i * 2)) * start);
break;
}
GL11.glColor4f(1, 1, 1, 0.01f * (1 - ((float) c.existed / MAX_JC_TIME)));
switch (TYPE) {
case 0:
GL11.glVertex3d(x + Math.cos(Math.toRadians(i)) * end, y, z + Math.sin(Math.toRadians(i)) * end);
break;
case 1:
GL11.glVertex3d(x + Math.cos(Math.toRadians(-i)) * end, y, z + Math.sin(Math.toRadians(-i)) * end);
break;
}
}
GL11.glEnd();
}
Collections.reverse(circles);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_BLEND);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glPopMatrix();
}
}
// EntityPlayerSP.onUpdate
public static void onLocalPlayerUpdate(EntityPlayerSP instance) {
circles.removeIf(Circle::update);
}
public static void handleEntityJump(Entity entity) {
Vec3d color = new Vec3d((float) SettingManager.getSettingByName("Color", "Red").getNumberValue() / 255f, (float) SettingManager.getSettingByName("Color", "Green").getNumberValue() / 255f, (float) SettingManager.getSettingByName("Color", "Blue").getNumberValue() / 255f);
circles.add(new Circle(entity.getPositionVector(), color));
}
static class Circle {
private final Vec3d vec;
private final Vec3d color;
byte existed;
Circle(Vec3d vec, Vec3d color) {
this.vec = vec;
this.color = color;
}
Vec3d position() {
return this.vec;
}
Vec3d color() {
return this.color;
}
boolean update() {
return ++existed > MAX_JC_TIME;
}
}
}