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Undetected SoftHub - Private cheat for Arena Breakout [ WH , AIM ]

DRAGONHACK

SOFTWARE FOR YOUR GAMES
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SOFTWARE FOR YOUR GAMES
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The cheat reveals players and bots through walls—2D boxes, a skeleton with health highlighting, weapons in hand, nicknames, distances, and the total value of their inventory. You can see who's carrying a top case with M995 ammo and a million-dollar insurance policy, and who can simply be avoided. A line to the target and a corpse marker complete the picture: it's clear where the shot came from and where the looter went.​

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DRAGONHACK- private cheats for any games
OUR WEBSITE -
dragon-hack.pro

Steam
Windows Support: 10 (all builds), 11 (21h2, 22h2, 23h2, 24h2, 25h2)
Menu Language: Russian, English
Built-in Spoofer: No
Flash Drive for Launch: Yes
BIOS Manipulation: No

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Players and Bots

2D Box

A rectangular frame around PMCs and Scavs through walls. Rendering type and blackout are adjustable—useful when there are multiple targets in a single doorway in Armory.
Skeleton

A player model skeleton, highlighted by health or in casual mode. You can immediately see whether the enemy is wounded after your magazine or has retreated unharmed to cover.
Health bar

A HP bar above the target. Decisive in a firefight at a range of 80-150 meters: you know whether to finish off with the last bullet or change position.
Weapon

A weapon in the target's hands. You can see whether a guy with an AKM and BP ammo is coming at you or if they only have a PM from the starting loot.
Name

A player's nickname above the model. Helps distinguish teammates from enemy PMCs in close fights for extract.
Distance

Meters to the target. You calculate the distance to the wall clipping and decide whether to fire a burst or go around.
Inventory price:

Total inventory cost in tapes. It's immediately clear who's carrying the top case and insurance, and who shouldn't be touched before the extraction.
Line:

A line from the center of the screen to the target. Quickly navigate by azimuth when the enemy is outside the FOV and coming from the rear.
Corpses:

Corpse markers on the map. You can see where there was a recent skirmish and whether it's worth looting, or if the area has already been burned out and is controlled by survivors.
World:

Containers:

Highlighting containers and boxes in the location. During the loot run, the TV station immediately shows which safes and cases haven't been opened yet.
Weapons & grenades:

Displays dropped weapons and grenades on the ground. Conveniently pick up drops after an enemy skirmish without having to get too close to each corpse.
Attachments:

Attachments and modules—silencers, scopes, grips. You can assemble a "homeless build" of the M4 in a single raid without buying anything at the flea market.
Ammo:

Ammo on the ground and in crates. You can see where the armor-piercing BP, M995, and 7.62 BT are – you won't leave the raid with an empty magazine.
Equipment:

Armor, helmets, vests, backpacks. Highlighting top-tier gear like the 6B43 or Altyn saves dozens of minutes of Armory farming.
Food & Med:

Food, first aid kits, IFAK, tourniquets, painkillers. No need to run around the location looking for a blood bag after the first fight.
Uncategorized:

Other loot that doesn't fall into the main categories – keys, documents, quest items. Useful for tasks and locked room passes.
Rarity select:

Filter items by rarity. Hide the gray and green trash, leaving only the rare and legendary—the map doesn't turn into a garland.
Price select.

Filter by price type—market or base. Decide what to focus on: the current flea market rate or a stable valuation.
Minimum price slider

Minimum loot price slider. Set the threshold to 50,000 tapes—you only see what's worth getting shot at, ignoring the rest.
Radar

Enable:

Enables the minimap at the top of the screen with markers for players, bots, and loot. You can see the entire situation without having to move the camera.
Distance:

Radar range. Narrow it to 80 meters in tight locations, expand it to the maximum on open maps like Farm.
Local direction:

Markers rotate relative to your view. You can immediately tell if the enemy is in front of you or coming from behind.
Angle:

Radar FOV rendering angle. You can see which sector is actually under your sights, and where the blind spot is—critical when holding Extraction.
Size:

Radar window size on the screen. Adjust it to your monitor resolution so it doesn't overlap the HUD with inventory and ammo counter.
Point size:

Size of player and loot dots on the radar. It's handy to increase the resolution when you're playing at 4K and the standard markers blend into the background.


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