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good talkomg pro codder
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good talkomg pro codder
if (pEnt->GetSequenceActivity(animLayer->m_nSequence) == 979);I finally managed to fix "ALL" of the new fatality.win resolver, I have just one more bug that I can't solve, please help me
* NOTE: I RELEASE SOLVING IF ANYONE CAN REALLY HELP ME *
SS:
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I've had enough Laughter from this, but I already gave them a whole new solution :')Does no one know how to code? It's simple stuff guys
Change pEnt->GetSequenceActivity.layer
to pEnt->GetSequenceActivity().layer
all you NEEED TO DOO IS ADD parentheses AFTER GetSequenceActivity and before .layer