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Resolver Fatality.win

rev

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rev

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I finally managed to fix "ALL" of the new fatality.win resolver, I have just one more bug that I can't solve, please help me

* NOTE: I RELEASE SOLVING IF ANYONE CAN REALLY HELP ME *

SS:
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if (pEnt->GetSequenceActivity(animLayer->m_nSequence) == 979);
auto v6 = pEnt->GetLowerBodyYaw();
 

Strydemotion

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Strydemotion

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Does no one know how to code? It's simple stuff guys
Change pEnt->GetSequenceActivity.layer
to pEnt->GetSequenceActivity().layer

all you NEEED TO DOO IS ADD parentheses AFTER GetSequenceActivity and before .layer
 

rev

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Does no one know how to code? It's simple stuff guys
Change pEnt->GetSequenceActivity.layer
to pEnt->GetSequenceActivity().layer

all you NEEED TO DOO IS ADD parentheses AFTER GetSequenceActivity and before .layer
I've had enough Laughter from this, but I already gave them a whole new solution :')
 

R G T X

std namespace;
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std namespace;
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fake resolver lmao
 
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