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Undetected [Release] Marvel Rivals — Punisher Zipline TP Exploit

byte_corvus

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Exploiting Vantage Connections for coordinate snapping.

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Been messing with the Marvel Rivals movement logic, specifically how Punisher handles his Vantage Connections (ziplines). It turns out the netcode is fairly permissive regarding state changes when interacting with these entities. By forcing the interaction state, you can trigger a "Zipline TP" — essentially snapping your coordinates to the target zipline instantly.

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It is a neat trick for repositioning or escaping sticky situations in the middle of a team fight. Since the game is still under the radar for many hardcore AC developers, these logic exploits are currently wide open if you know how to hook the interaction functions.

Default Keybinds:
  1. Teleport to Zipline: F
  2. Cycle Target Zipline: V

This exploit relies on the client-side prediction for movement when attached to a Vantage Connection. If you manipulate the transition state, the server essentially accepts the new packet location without a proper sanity check on the distance delta. Use it sparingly; rapid snapping across the map is the easiest way to get flagged by server-side heuristics even if the anti-cheat doesn't catch the memory write.

Anyone else digging into hero-specific movement states? Drop your findings below.
 
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