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V.4.26
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Improve your game's runtime performance by using an object pool!
Object pools can be used for spawning hundreds or thousands of actors at once without experiencing huge performance drops. Useful for bullet-hell type games and VR/Mobile platforms!
Technical Details
Features:
- Two Options: World-specific object pool or Actor-specific object pool
- Ability to set the max lifetime (in seconds) of a pooled actor
- Improve game performance by up-to 2X
- Warm up pool over many frames
- Asynchronously retrieve an actor from the pool
Code Modules:
- Runtime