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BackTrack:
Code:
package incest.tusky.game.module.impl.combat;
import incest.tusky.game.module.Module;
import incest.tusky.game.setting.impl.NumberSetting;
import incest.tusky.game.util.render.RenderUtil;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.Packet;
import net.minecraft.util.Vec3;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Deque;
import java.util.List;
public class BackTrack extends Module {
public static EntityLivingBase target;
public static List<Vec3> pastPositions = new ArrayList<>();
public static List<Vec3> forwardPositions = new ArrayList<>();
public static List<Vec3> positions = new ArrayList<>();
private final Deque<Packet<?>> packets = new ArrayDeque<>();
private final NumberSetting amount = new NumberSetting("Amount", this, 20, 1, 100, 1);
private final NumberSetting forward = new NumberSetting("Forward", this, 20, 1, 100, 1);
private int ticks;
@Override
public void onPreMotion(final PreMotionEvent event) {
if (mc.thePlayer.ticksExisted < 5) {
onDisable();
return;
}
if (target == null) return;
pastPositions.add(new Vec3(target.posX, target.posY, target.posZ));
final double deltaX = (target.posX - target.lastTickPosX) * 2;
final double deltaZ = (target.posZ - target.lastTickPosZ) * 2;
forwardPositions.clear();
int i = 0;
while (forward.getValue() > forwardPositions.size()) {
i++;
forwardPositions.add(new Vec3(target.posX + deltaX * i, target.posY, target.posZ + deltaZ * i));
}
while (pastPositions.size() > (int) amount.getValue()) {
pastPositions.remove(0);
}
positions.clear();
positions.addAll(forwardPositions);
positions.addAll(pastPositions);
ticks++;
}
@Override
public void onRender3DEvent(final Render3DEvent event) {
if (target != null && !positions.isEmpty()) RenderUtil.renderBreadCrumbs(positions);
}
@Override
public void onAttackEvent(final AttackEvent event) {
if (event.getTarget() instanceof EntityPlayer) target = (EntityLivingBase) event.getTarget();
ticks = 0;
}
@Override
protected void onDisable() {
target = null;
positions.clear();
pastPositions.clear();
forwardPositions.clear();
packets.clear();
}
@Override
public void onPacketSend(final PacketSendEvent event) {
/*
if (target == null) return;
Packet p = event.getPacket();
packets.add(p);
event.setCancelled(true);
if ((int) amount.getValue() <= pastPositions.size()) {
for (final Packet thisPacket : packets) sendPacketNoEvent(thisPacket);
pastPositions.clear();
packets.clear();
}*/
}
}