fatality's old sound feature for stickrpghook / xy0.

rev

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rev

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hell0 it's rev once more...
so ive seen some fatality videos use old sounds (not sure if they editted it or its a feature from fatality), so idecided to make it myself.

you will need to get each sound however,and then just switch it like this.

enjoy:


switch (g_Menu.Config.oldsounds)
{

case 1:
PlaySoundA(SCAR, NULL, SND_ASYNC | SND_MEMORY); break;
case 2:
PlaySoundA(g3sg1, NULL, SND_ASYNC | SND_MEMORY); break;

}
 

effex

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effex

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Hmm don't rly get what this is for but i guess old sounds?
I can see how its gonna work for old sounds
xd
 
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