Bhop Humanized

pixelroll

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i am looking for a humanized bhop software i will use it with pphud. If you know one please share
(google trad french to english sorry )
 

DREDD

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i am looking for a humanized bhop software i will use it with pphud. If you know one please share
(google trad french to english sorry )
PPHUD doesn't have a bhop? Or I did not understand correctly.
 

pixelroll

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Yes PPHUD have a bhop but it's spoted
I want a humanized bhop
 

DREDD

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Here is what I could find:
Offsets(they need to be updated)


Code:
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xC5F89C;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t dwForceJump = 0x50DF1B8;
DWORD LocalBaseaddress;
int playerflag;

itself function

Code:
if (Proccess(XOR("csgo.exe")))
{
    if (baseAddress = getModule(XOR("client_panorama.dll")))
    {
        int delay = 0;
        int count = 0;
        while (true)
        {
            LocalBaseaddress = ReadFromProcessMemory<DWORD>(baseAddress + dwLocalPlayer);
            playerflag = ReadFromProcessMemory<int>(LocalBaseaddress + m_fFlags);
 
            if (playerflag == 257 && GetAsyncKeyState(0x20))
            {
                count++;
                std::cout << count << std::endl;
 
                if (count > rand() % 5 + 3) //Hops before change of delay
                {
                    delay = rand() % 16 + 14; //Random delays to make us mess up sometimes
                    count = 0;
                }
                else
                {
                    delay = 10;
                }
 
                Sleep(delay);
                WriteToProcessMemory<int>(1, baseAddress + dwForceJump);
                Sleep(delay);
                WriteToProcessMemory<int>(0, baseAddress + dwForceJump);
            }
            Sleep(1);
        }
    }
}
CloseHandle(hProc); //For my write and read memory class
 
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pixelroll

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Here is what I could find:
Offsets(they need to be updated)


Code:
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xC5F89C;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t dwForceJump = 0x50DF1B8;
DWORD LocalBaseaddress;
int playerflag;

itself function

Code:
if (Proccess(XOR("csgo.exe")))
{
    if (baseAddress = getModule(XOR("client_panorama.dll")))
    {
        int delay = 0;
        int count = 0;
        while (true)
        {
            LocalBaseaddress = ReadFromProcessMemory<DWORD>(baseAddress + dwLocalPlayer);
            playerflag = ReadFromProcessMemory<int>(LocalBaseaddress + m_fFlags);

            if (playerflag == 257 && GetAsyncKeyState(0x20))
            {
                count++;
                std::cout << count << std::endl;

                if (count > rand() % 5 + 3) //Hops before change of delay
                {
                    delay = rand() % 16 + 14; //Random delays to make us mess up sometimes
                    count = 0;
                }
                else
                {
                    delay = 10;
                }

                Sleep(delay);
                WriteToProcessMemory<int>(1, baseAddress + dwForceJump);
                Sleep(delay);
                WriteToProcessMemory<int>(0, baseAddress + dwForceJump);
            }
            Sleep(1);
        }
    }
}
CloseHandle(hProc); //For my write and read memory class
I do not know anything I'm looking for something already quite
 

DREDD

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Try to insert this code into AHK Script. In this thread, I told what and how. In step 3, paste the code below. Go to the CS: GO and press F11. If it is not like a human to up the value of sleep more.
Code:
F11:: Hotkey, *~$Space, Toggle

End::
ExitApp

*~$Space::
Sleep 5
Loop
{
GetKeyState, SpaceState, Space, P
If SpaceState = U
break
Sleep 1
Send, {Blind}{Space}
}
Return
 
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pixelroll

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back on this old post because I am looking for a script or other used at the same time as pphud. It must be really legit, because I'm going to use it as prime
 

R1JNDAEL

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Here is what I could find:
Offsets(they need to be updated)


Code:
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xC5F89C;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t dwForceJump = 0x50DF1B8;
DWORD LocalBaseaddress;
int playerflag;

itself function

Code:
if (Proccess(XOR("csgo.exe")))
{
    if (baseAddress = getModule(XOR("client_panorama.dll")))
    {
        int delay = 0;
        int count = 0;
        while (true)
        {
            LocalBaseaddress = ReadFromProcessMemory<DWORD>(baseAddress + dwLocalPlayer);
            playerflag = ReadFromProcessMemory<int>(LocalBaseaddress + m_fFlags);

            if (playerflag == 257 && GetAsyncKeyState(0x20))
            {
                count++;
                std::cout << count << std::endl;

                if (count > rand() % 5 + 3) //Hops before change of delay
                {
                    delay = rand() % 16 + 14; //Random delays to make us mess up sometimes
                    count = 0;
                }
                else
                {
                    delay = 10;
                }

                Sleep(delay);
                WriteToProcessMemory<int>(1, baseAddress + dwForceJump);
                Sleep(delay);
                WriteToProcessMemory<int>(0, baseAddress + dwForceJump);
            }
            Sleep(1);
        }
    }
}
CloseHandle(hProc); //For my write and read memory class
1581934803129.png :poop:
bro, do not used writeProcessMemory, please
 

pixelroll

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Use DREDD's AKH script. You can't get VAC for this or you can try pphud bhop but you will be jumping with scroll so will be a little delay, I'm using it on nonprime :D

you think we can take an overwatch for that?
 

SomeGuy19

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you think we can take an overwatch for that?
For AHK as DREDD said, adjust "Sleep" to look legit like you want, but you can if you hit too many bhops and pphud bhop with scroll, probably yes.. I hitting every second bhop but I have a lot of hours played on scroll bhop maps so.. You can try, just try not hitting too many bhops. But for prime i recommend AHK.
 
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