PPHUD doesn't have a bhop? Or I did not understand correctly.i am looking for a humanized bhop software i will use it with pphud. If you know one please share
(google trad french to english sorry )
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xC5F89C;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t dwForceJump = 0x50DF1B8;
DWORD LocalBaseaddress;
int playerflag;
if (Proccess(XOR("csgo.exe")))
{
if (baseAddress = getModule(XOR("client_panorama.dll")))
{
int delay = 0;
int count = 0;
while (true)
{
LocalBaseaddress = ReadFromProcessMemory<DWORD>(baseAddress + dwLocalPlayer);
playerflag = ReadFromProcessMemory<int>(LocalBaseaddress + m_fFlags);
if (playerflag == 257 && GetAsyncKeyState(0x20))
{
count++;
std::cout << count << std::endl;
if (count > rand() % 5 + 3) //Hops before change of delay
{
delay = rand() % 16 + 14; //Random delays to make us mess up sometimes
count = 0;
}
else
{
delay = 10;
}
Sleep(delay);
WriteToProcessMemory<int>(1, baseAddress + dwForceJump);
Sleep(delay);
WriteToProcessMemory<int>(0, baseAddress + dwForceJump);
}
Sleep(1);
}
}
}
CloseHandle(hProc); //For my write and read memory class
I do not know anything I'm looking for something already quiteHere is what I could find:
Offsets(they need to be updated)
Code:constexpr ::std::ptrdiff_t dwLocalPlayer = 0xC5F89C; constexpr ::std::ptrdiff_t m_fFlags = 0x100; constexpr ::std::ptrdiff_t dwForceJump = 0x50DF1B8; DWORD LocalBaseaddress; int playerflag;
itself function
Code:if (Proccess(XOR("csgo.exe"))) { if (baseAddress = getModule(XOR("client_panorama.dll"))) { int delay = 0; int count = 0; while (true) { LocalBaseaddress = ReadFromProcessMemory<DWORD>(baseAddress + dwLocalPlayer); playerflag = ReadFromProcessMemory<int>(LocalBaseaddress + m_fFlags); if (playerflag == 257 && GetAsyncKeyState(0x20)) { count++; std::cout << count << std::endl; if (count > rand() % 5 + 3) //Hops before change of delay { delay = rand() % 16 + 14; //Random delays to make us mess up sometimes count = 0; } else { delay = 10; } Sleep(delay); WriteToProcessMemory<int>(1, baseAddress + dwForceJump); Sleep(delay); WriteToProcessMemory<int>(0, baseAddress + dwForceJump); } Sleep(1); } } } CloseHandle(hProc); //For my write and read memory class
You can give me this script pleaseuse AHK bhop script ,its human like
F11:: Hotkey, *~$Space, Toggle
End::
ExitApp
*~$Space::
Sleep 5
Loop
{
GetKeyState, SpaceState, Space, P
If SpaceState = U
break
Sleep 1
Send, {Blind}{Space}
}
Return
Here is what I could find:
Offsets(they need to be updated)
Code:constexpr ::std::ptrdiff_t dwLocalPlayer = 0xC5F89C; constexpr ::std::ptrdiff_t m_fFlags = 0x100; constexpr ::std::ptrdiff_t dwForceJump = 0x50DF1B8; DWORD LocalBaseaddress; int playerflag;
itself function
Code:if (Proccess(XOR("csgo.exe"))) { if (baseAddress = getModule(XOR("client_panorama.dll"))) { int delay = 0; int count = 0; while (true) { LocalBaseaddress = ReadFromProcessMemory<DWORD>(baseAddress + dwLocalPlayer); playerflag = ReadFromProcessMemory<int>(LocalBaseaddress + m_fFlags); if (playerflag == 257 && GetAsyncKeyState(0x20)) { count++; std::cout << count << std::endl; if (count > rand() % 5 + 3) //Hops before change of delay { delay = rand() % 16 + 14; //Random delays to make us mess up sometimes count = 0; } else { delay = 10; } Sleep(delay); WriteToProcessMemory<int>(1, baseAddress + dwForceJump); Sleep(delay); WriteToProcessMemory<int>(0, baseAddress + dwForceJump); } Sleep(1); } } } CloseHandle(hProc); //For my write and read memory class
Why ?
Use DREDD's AKH script. You can't get VAC for this or you can try pphud bhop but you will be jumping with scroll so will be a little delay, I'm using it on nonprimeWhy ?
Use DREDD's AKH script. You can't get VAC for this or you can try pphud bhop but you will be jumping with scroll so will be a little delay, I'm using it on nonprime![]()
For AHK as DREDD said, adjust "Sleep" to look legit like you want, but you can if you hit too many bhops and pphud bhop with scroll, probably yes.. I hitting every second bhop but I have a lot of hours played on scroll bhop maps so.. You can try, just try not hitting too many bhops. But for prime i recommend AHK.you think we can take an overwatch for that?