- Status
- Offline
- Joined
- Mar 3, 2026
- Messages
- 692
- Reaction score
- 457
Just dropping the source here, too lazy to test it myself.
Looks like someone put together an Apex Legends icon pack for ImGui menus. Pretty useful if you are tired of plain text tabs and want your overlay to look a bit more polished.
Included stuff:
The colored icons aren't handled like standard font glyphs; you have to load the atlas pages as textures and use the provided UV mapping. Here is the snippet for the colored ones:
Might be a solid base if you are building an external overlay and want it to look less like a generic debug menu. Just remember to check your own includes and offsets.
Looks like someone put together an Apex Legends icon pack for ImGui menus. Pretty useful if you are tired of plain text tabs and want your overlay to look a bit more polished.
Included stuff:
- Monochrome icon font: apex_icons.ttf and header file.
- Colored atlas: Header file and 3 PNG pages for stuff like heirloom shards, legend icons, and apex packs.
- Proof of concept: Win32 + DX11 app showing how to render the colored atlas in ImGui.
The colored icons aren't handled like standard font glyphs; you have to load the atlas pages as textures and use the provided UV mapping. Here is the snippet for the colored ones:
Code:
#include "apex_color_atlas.h"
ImTextureID apexPages[kApexColorAtlasPageCount] =
{
tex_page_0,
tex_page_1,
tex_page_2
};
DrawApexColorAtlasIcon(apexPages, APEX_COLOR_ICON_TREASURE_PACK_ICON, ImVec2(32, 32));
Might be a solid base if you are building an external overlay and want it to look less like a generic debug menu. Just remember to check your own includes and offsets.
You cant view this link please login.
You cant view this link please login.
Last edited by a moderator: