After "fixing" offsets underwater sound plays

succdragon

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ugh ok so I tried updating my offsets and I get this error when I launch the game.
It also loops the underwater sound.
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rev

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ugh ok so I tried updating my offsets and I get this error when I launch the game.
It also loops the underwater sound.
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what source?

this should fix it


Vector ret;
typedef void(__thiscall *OrigFn)(void *, Vector&);
Utils::GetVFunc<OrigFn>(this, 283)(this, ret);

return ret;
(if ur using what im thinking u are)
 

electroxd

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for me it worked after using a correct getcswpndata sig.
 

succdragon

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what source?

this should fix it


Vector ret;
typedef void(__thiscall *OrigFn)(void *, Vector&);
Utils::GetVFunc<OrigFn>(this, 283)(this, ret);

return ret;
(if ur using what im thinking u are)
Thanks, man, I'll see if it works and I'll get back to you if it does <3


Thanks, man it worked
and yeah you were right about what I was using :) <3
 
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