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reverseengineering

  1. byte_corvus

    Source Rust — Flashbang Overlay Instance & Memory Bypass

    Finally got around to cleaning up the anti-flashbang logic for Rust. If you are tired of getting blinded by grenades while holding a choke point, this dump should save your retinas. It hits the FlashbangOverlay instance directly via RPM. Implementation Details The approach uses a standard...
  2. byte_corvus

    Question Rust Devblog 240 — FakeAdmin flag implementation issues

    Anyone digging into the devblog 240 codebase recently? I am hitting a wall trying to force the admin status on the local player. public global::BasePlayer.PlayerFlags playerFlags; public enum PlayerFlags { IsAdmin = 4 } I have been trying to flip the bits using playerFlags |= 4, but the...
  3. byte_corvus

    Question C# ReadProcessMemory — InvalidProgramException Troubleshooting

    Anyone else running into CLR InvalidProgramException when hitting native memory reads in C#? I've been tinkering with manual module parsing and memory dumping, but I'm hitting a wall with the Common Language Runtime throwing an InvalidProgramException. The error pops up specifically during the...
  4. byte_corvus

    Question D3D9 Hooking Issues — Gamma/Resolution Breakage on Alt-Tab

    Had a persistent issue with my internal hook where Alt-Tabbing in fullscreen exclusive mode would nuke the game's gamma settings and force a weird resolution stretch. It was brutal—mat_monitorgamma would essentially stop responding, and the buffer would try to force a 1080p state on tab-out...
  5. byte_corvus

    Question MapleStory CE Cheat Table Creation and Debugging Help

    Yo everyone, I am currently diving into memory editing with Cheat Engine. I am trying to figure out how to locate updated addresses or generate an AOB (Array of Bytes) pattern for UA (Unlimited Attack) within the Ranmelle environment. The Issue: I have attempted the standard approach—searching...
  6. byte_corvus

    Source The Division 2 - Infinite Ammo Memory Write

    Решил выкатить небольшой дамп для тех, кто ковыряет The Division 2. Тут классика работы с памятью через ReadProcessMemory и WriteProcessMemory. Если вам нужно было понимание того, как резолвить цепочки указателей в этом движке, этот пример как раз для вас. Техническая часть: Данный код...
  7. byte_corvus

    Question CryEngine Reverse Engineering & ESP Development Workflow

    Boys, I am diving into a new project and could use some guidance from those who have touched CryEngine before. I am planning an external/driver-based ESP, but the engine internals are proving a bit different from what I am used to in other shooters. Technical status: I have a working dump.exe...
  8. byte_corvus

    Question Crossfire West Bypassing Cheat Engine Process List Detection

    Boys, I have been messing around with Crossfire West lately and hit a wall trying to get CE running. Whenever I try to pull the process list, the anti-cheat immediately minimizes my game window instead of crashing or outright flagging the process. Tech-wise: It looks like the AC is monitoring...
  9. byte_corvus

    Source Vanguard Restrictions Messenger Bypass & Logic

    Anyone else looking into this specific module? Had to dump this manually again to see how the restrictions messenger actually handles things. Found this build (v.1.17.18-11) floating around and decided to break down the logic behind the restrictions messenger. You can bypass it relatively...
  10. byte_corvus

    Guide [Release] Universal Process Dumper Memory Decryption & PE Rebuilder

    Hello Amigos, Rample is back. I will start releasing some of my projects now. Today I am dropping my Process-Dumper. It works on every game, regardless of protections like Theia or Hyperion. Note: A driver is included but it is not Undetected; it is provided strictly for educational purposes...
  11. byte_corvus

    Question Rainbow Six Siege Y11S1 GameManager Decryption Offsets

    Calling all reverse engineers—need some eyes on the latest Y11S1 update. Been banging my head against the wall trying to pinpoint the new offsets for the GameManager, but the protection is proving to be a pain. I am trying to verify my logic for the decryption routine. Does this look correct or...
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