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rainbowsixsiege

  1. byte_corvus

    Source Rainbow Six Siege DX12 Internal ESP & Function Hooking Base

    Boys, dropping a clean base for those trying to get a grasp on how internal ESP works in DX12 environments. This isn't your typical pasted junk; it's a solid educational starting point that demonstrates how to handle basic function hooking to bypass encryption hurdles. Tech Overview: This...
  2. byte_corvus

    Question Rainbow Six Siege AI External Recoil & GUI Optimization

    Boys, I have been working on an AI-based external for Rainbow Six Siege (no memory reading, pure pixel processing) using Claude AI Pro for the logic generation, but I have hit a wall regarding optimization. I am looking for some feedback from those who have messed with similar pixel-based...
  3. byte_corvus

    Question Rainbow Six Siege Y11S1 GameManager Decryption Offsets

    Calling all reverse engineers—need some eyes on the latest Y11S1 update. Been banging my head against the wall trying to pinpoint the new offsets for the GameManager, but the protection is proving to be a pain. I am trying to verify my logic for the decryption routine. Does this look correct or...
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