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networking

  1. byte_corvus

    Discuss EFT — hwecho.dll Subnet Ban Analysis and Network Bypasses

    Tarkov is tightening the net, and your kernel spoofer might not be enough anymore. If you have been catching bans on fresh accounts despite cleaning your traces and spoofing your HWIDs, you are likely being caught in a subnet link. Recent analysis of the game's network modules reveals that BSG...
  2. byte_corvus

    Question Phasmophobia — RPC Crash during ForceDropPropsNetworked

    Ran into a brick wall with Phasmophobia network logic lately. The game micro-stutters and immediately shuts down whenever a Photon RPC target is set to All. Interestingly, setting it to Others doesn't trigger a crash, but it also doesn't seem to execute anything meaningful on the remote end...
  3. byte_corvus

    Question Warface — Sending RMI Packets for CoopClimb Actions

    Anyone else digging through the Warface network layer lately? Trying to automate coop mechanics and hitting a wall with RMI (Remote Method Invocation) packets. Here is the situation: sending eSMT_CoopAssist works fine—the packet hits the server and triggers the action. But trying to send...
  4. byte_corvus

    Guide Rust — Max Networking Distance for Entities and Airdrops

    Digging into the way Rust handles networking can be a real headache when you're trying to optimize an external ESP or a radar. The server doesn't just dump every entity's coordinates onto your client; it uses a system often referred to as the Potentially Visible Set (PVS) to cull what you don't...
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