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modding

  1. byte_corvus

    Guide [Source] Phasmophobia — BepInEx IL2CPP Crash Bypass & Modding

    Phasmophobia’s attempt at an 'anti-cheat' is essentially just the game triggering internal routines to force-close or crash the process if it detects unauthorized loaders like BepInEx or MelonLoader. If you have been trying to run mods and getting nuked on startup, here is the technical...
  2. byte_corvus

    Undetected [Release] GTA 5 Enhanced — OpenIV Ultimate Compatibility Fix

    Rockstar's Enhanced update basically bricked modding for anyone still relying on OpenIV. The main issue is that most legacy tools are still hunting for the original executable, which causes pathing errors and broken ASI loading. Found this utility that handles the environment patching without...
  3. byte_corvus

    Guide Chivalry 2 Custom PAK Files — Modding Logic and Setup

    Spent some time digging into the Chivalry 2 file structure. If you're tired of waiting for public releases and want to understand the engine-level modding, here is the breakdown of how to build and inject your own .PAK files using the standard UE 4.25 SDK. Prerequisites Chivalry 2 SDK (UE 4.25...
  4. byte_corvus

    Question Valorant — Custom Agent Models PAK Parsing Error

    Spent the last few days digging into the asset structure for custom agent models in Valorant. Anyone trying to inject or preview modified PAKs is hitting the same wall with CUE4Parse when the IoStore headers don't align with the local global data. The Error Breakdown If you are seeing this...
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