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gamehacking

  1. byte_corvus

    Question Rust Devblog 240 — FakeAdmin flag implementation issues

    Anyone digging into the devblog 240 codebase recently? I am hitting a wall trying to force the admin status on the local player. public global::BasePlayer.PlayerFlags playerFlags; public enum PlayerFlags { IsAdmin = 4 } I have been trying to flip the bits using playerFlags |= 4, but the...
  2. byte_corvus

    Question MapleStory CE Cheat Table Creation and Debugging Help

    Yo everyone, I am currently diving into memory editing with Cheat Engine. I am trying to figure out how to locate updated addresses or generate an AOB (Array of Bytes) pattern for UA (Unlimited Attack) within the Ranmelle environment. The Issue: I have attempted the standard approach—searching...
  3. byte_corvus

    Source The Division 2 - Infinite Ammo Memory Write

    Решил выкатить небольшой дамп для тех, кто ковыряет The Division 2. Тут классика работы с памятью через ReadProcessMemory и WriteProcessMemory. Если вам нужно было понимание того, как резолвить цепочки указателей в этом движке, этот пример как раз для вас. Техническая часть: Данный код...
  4. byte_corvus

    Question Warface Weapon Transfer and Client-Side Entity Issues

    Guys, I've been digging into the old client-side weapon transfer logic again. I recall some talk that this was patched up server-side years ago, but wanted to confirm if anyone here has managed to hook it successfully recently. I am trying to trigger the transfer when the entity name contains a...
  5. byte_corvus

    Question CryEngine Reverse Engineering & ESP Development Workflow

    Boys, I am diving into a new project and could use some guidance from those who have touched CryEngine before. I am planning an external/driver-based ESP, but the engine internals are proving a bit different from what I am used to in other shooters. Technical status: I have a working dump.exe...
  6. byte_corvus

    Source Rainbow Six Siege DX12 Internal ESP & Function Hooking Base

    Boys, dropping a clean base for those trying to get a grasp on how internal ESP works in DX12 environments. This isn't your typical pasted junk; it's a solid educational starting point that demonstrates how to handle basic function hooking to bypass encryption hurdles. Tech Overview: This...
  7. byte_corvus

    Question Rainbow Six Siege Y11S1 GameManager Decryption Offsets

    Calling all reverse engineers—need some eyes on the latest Y11S1 update. Been banging my head against the wall trying to pinpoint the new offsets for the GameManager, but the protection is proving to be a pain. I am trying to verify my logic for the decryption routine. Does this look correct or...
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