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dx11

  1. byte_corvus

    Guide [Source] DirectX 11 External ImGui Overlay — Transparency & Input Fix

    Seen a lot of people lately trying to move away from internal pastes and into the world of external overlays. It makes sense—avoiding hooks in the game's own memory space is a solid first step toward staying under the radar of aggressive ACs like EAC or BattlEye. However, setting up a proper...
  2. byte_corvus

    Question [Crash] DX11 ImGui Hook — ResizeBuffers Reference Count Error

    Ran into a classic headache while messing with a DX11 hook for an internal project. Whenever the game state shifts or the window toggles to fullscreen, the IDXGISwapChain::ResizeBuffers call throws a fit. The debug layer is screaming about non-zero reference counts. Basically, D3D refuses to...
  3. byte_corvus

    Guide Roblox — DX11 Internal ImGui Overlay Transparency Bug (Win11 24H2)

    Upgraded to Windows 11 24H2 and suddenly your internal overlay is a solid black void? You're not the only one. It looks like the latest Windows build is being picky about how DWM composition and alpha blending are handled for internal DX11 windows, especially when people are reworking their...
  4. byte_corvus

    Source Palworld Post Nuclear — Internal DX11 Menu Base

    If you were digging around for the original PalworldInternal-NetCrack source before it got nuked, here is the refined base I was maintaining. This build is built on a custom DX11-Base and covers Steam, Xbox/GamePass, and even Steam Deck. It is currently marked as outdated in terms of public...
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