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csharp

  1. byte_corvus

    Guide 7 Days to Die — Fixing dnSpy Creative and Debug Menu IL Patches

    Anyone currently digging into the 7 Days to Die assembly has likely run into this. You're trying to force the Debug and Creative menus via dnSpy, but the moment you save the patched DLL, the game throws a fit or the compiler screams about 100+ errors on lines you didn't even touch. The...
  2. byte_corvus

    Guide [Source] C# Traces Cleaner — Wiping Strings from Explorer & LSASS

    Manual SS (ScreenShare) checks are the bane of any closet cheater's existence. Even if your internal or external is undetected by the AC, a server admin with half a brain and Process Hacker can usually find strings left behind in system processes like explorer.exe, lsass.exe, or svchost.exe...
  3. byte_corvus

    Source APB — GObjects & GNames Dumper for C#

    Digging back into APB? If you are building an external or just need to map out the current object tree, you will need a flexible dumper. This is a straightforward C# implementation for dumping Global Names and Global Objects, which is essential for any serious reversing effort in this game. The...
  4. byte_corvus

    Guide Minecraft — Reversing OpenGL Rendering for ESP with Nsight Graphics

    If you are tired of searching for offsets in Minecraft after every minor patch, it is time to stop playing with memory and start looking at what the GPU actually sees. NVIDIA Nsight Graphics is a beast for reversing render pipelines. It lets you fingerprint OpenGL functions, inspect buffers, and...
  5. byte_corvus

    Question CS2 External — DiscordOverlay Performance & Frame Rendering Issues

    Anyone currently digging into the DiscordOverlay library for their CS2 external projects? I've been experimenting with hijacking Discord's overlay for rendering, but the performance overhead and stability are proving to be a massive pain in the ass. The Goal I'm attempting to render custom...
  6. byte_corvus

    Question CS2 C# ImGui.NET — Menu Visibility Stuck in Top-Left Corner

    Anyone who's messed with C# external bases for CS2 knows the 'invisible box' struggle. You get your ImGui.NET menu up, the features work, but the second you drag it past a tiny square in the top-left, it vanishes. This usually comes down to how ClickableTransparentOverlay or your specific...
  7. byte_corvus

    Question Rust BaseNetworkable — Entity Filtering and Field Retrieval

    Anyone grinding through Rust internals recently? I've seen a few devs struggle with the BaseNetworkable iteration and object property access. Dealing with Facepunch's constant obfuscation and encryption shifts is a headache, but the logic usually remains consistent if you stop looking at the...
  8. byte_corvus

    Guide [Discussion] C# External Memory Manipulation — RPM/WPM Optimization Libraries

    Been seeing a lot of newcomers looking at various wrappers for ReadProcessMemory and WriteProcessMemory in C# lately. Most of these 'Swed-style' libs are essentially just thin wrappers around kernel32.dll that add some basic safety checks or batching logic. If you are serious about external...
  9. byte_corvus

    Question Rust Devblog 240 — FakeAdmin flag implementation issues

    Anyone digging into the devblog 240 codebase recently? I am hitting a wall trying to force the admin status on the local player. public global::BasePlayer.PlayerFlags playerFlags; public enum PlayerFlags { IsAdmin = 4 } I have been trying to flip the bits using playerFlags |= 4, but the...
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