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client.dll

  1. byte_corvus

    Guide CS2 Decal Removal — Signature & Fastcall Hook for Client.dll

    Sick of the visual clutter in CS2? Between the massive blood splatters and bullet holes, visibility in Premier can drop significantly during heavy spray-downs. If you are working on an internal base, you can easily nuke these decals by hooking the render function in client.dll. Engine Logic &...
  2. byte_corvus

    Guide [Dump] CS:S V93 Offsets — Client, Engine & CBasePlayer Netvars

    For the guys still rocking the Source engine, here's a fresh update for the V93 build. If you're building a simple external or fixing up an old internal project, these should get you back on track without having to spend an hour in Cheat Engine yourself. Base & View Offsets These were pulled...
  3. byte_corvus

    Question CS 1.6 Steam Build 10210 — Reversing Client & Engine Offsets

    Anyone else slamming their head against the wall with the latest GoldSrc update? Re-reversing the Steam build is a massive chore when the old-school offsets decide to kick the bucket. I'm currently trying to port a project using the Valve SDK base, but the typical pointers for cldll_func_t and...
  4. byte_corvus

    Source TF2 Killfeed Funnies — CTFHudDeathNotice_OnGameEvent Hook

    If you are looking to mess with how kills appear in the feed or just want to add some custom flavor to your TF2 internal, here is a clean way to hook the death notices. This snippet allows you to hijack the killfeed event, swap out icons (like the bumper kart), and even modify the info text...
  5. byte_corvus

    Guide CS2 Cheat Engine Pointermaps — Unexpected result count

    Moving from Assault Cube to CS2 is a jump, especially when you start hitting walls with Cheat Engine's pointer scanner. If you're seeing your pointer map count explode after a comparison, you aren't alone. It's a common misconception that the scanner performs a simple intersection when you're...
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