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VENGEANCE for Fortnite — WH, AIM and Spoofer in one product
VENGEANCE — is universal software for Fortnite, which opens up new opportunities in the game. Thanks accurate AIM and advanced WallHack (WH) you will be able to see enemies even through obstacles and instantly take them out of battle.

Processor: INTEL/AMDOS:Windows 10/Windows 11
Video card: NVIDIA/AMD
Spoofer: Built-in
Legit:
Aim Mouse(UnSafe) - AimBot's main switch (INSECURE MODE). Enables or disables all automatic aiming functionality. The "UnSafe" mode disables internal protection and masking mechanisms, which significantly increases the risk of detection by anti-cheat. Use only at your own risk.
Aim-Bot keybind - Modifier key for activating AimBot. Aiming only works by holding that key (such as a PCM or Shift), making its behavior natural.
Crosshair - Enabling a static sight in the center of the screen for easy positioning.
Smoothing - The anti-aliasing force of the motion of the sight. High values make aiming smoother and more human, excluding sharp, robotic jerks. Key setting for legibility.
AimBone - Selecting the bone (part of the body) to which aiming will take place.
Randomize - Adds random deviation to the aiming point within the selected bone. Helps avoid the perfect but suspicious hit on the same spot.
Head - Head aim (high damage but risky).
Neck - Neck aiming (good balance between damage and stealth).
Chest - Targeting the body/chest (the most stable and legitimate option, as it is easier to explain hits in this area).
Visuals:
Visible Check - Visibility check. Key function for legitimacy. Displays information (frame, skeleton, etc.) only for those opponents that you can see directly (not through walls). Nothing will be illuminated through the walls.
Box - Frame (contour). Draws a rectangular contour (2D box) around the opponent, allowing you to quickly assess his position, size and pose.
Fill Box - Frame Fill. Fills the inside of the box with translucent color, which makes the target more noticeable against the background of the surrounding environment.
Bone - Skeleton. Displays the backbone (skeleton) of the opponent, showing the exact position of his limbs, head and direction of gaze. Useful for precise aiming and understanding where the enemy is looking.
Names - Nicky. Displays the game names (nicknames) of opponents above their heads.
Distance - Distance. Shows the distance to the enemy in meters (or other units), helping to assess the range and effectiveness of the weapon.
Weapons - Weapons. Displays the name of the weapon currently held by the enemy. Allows you to assess its danger and tactics (for example, a sniper rifle or shotgun).
Levels - Levels. Shows the player's level in the game (if applicable). Helps you quickly evaluate your opponent's experience.
Kills - Frags/Murders. Displays the number of kills committed by a player in a current session or match. Allows you to identify the most dangerous opponent on the team.
Rank - Rank. Shows the competitive rank or rank of the player (for example, in the game's rating system).
Platform - Platform. Indicates which platform the opponent is playing from (PC, Xbox, PlayStation, etc.) if the game is playing with a cross-platform game.
Snap Line - Guidance Line. Draws a line from the center of your screen (or from your opponent's legs) to the target. Helps you quickly find your opponent in the field of view and assess his location.
Misc:
SpeedHack (Safe) - Game Speed Change Function. The "Safe" mode means that changes are applied minimally and with delays to reduce the risk of detection by anti-cheat.
Palette:
Color Name - The color of the player's displayed nickname.
Color Distance - Distance text color.
Color Box - Frame color around the opponent.
Color Bone - Skeleton Color.
Color Fov - AimBot field of view (FOV) color (if there is such an option).
Color Crosshair - Static sight color.
[IsVisible] Player Color - Main color for VISIBLE opponents. For example, you can put green.
Visible Color - The color of specific elements (such as a skeleton or frame) for visible purposes.
Visible Name - Nick color for visible purposes.
Visible Distance - Distance color for visible purposes.
Visible Weapons - Weapon text color for visible purposes.
Visible Box - Frame color for visible purposes.
[InVisible] Player Color - The primary color for INVISIBLE opponents (those you don't directly see). For example, red or orange. Using this option may be illegitimate.
Save Config:
Save Config - Save current settings to file.
Load/Unload - Upload a previously saved set of settings or unload a current one.
Aim Mouse(UnSafe) - AimBot's main switch (INSECURE MODE). Enables or disables all automatic aiming functionality. The "UnSafe" mode disables internal protection and masking mechanisms, which significantly increases the risk of detection by anti-cheat. Use only at your own risk.
Aim-Bot keybind - Modifier key for activating AimBot. Aiming only works by holding that key (such as a PCM or Shift), making its behavior natural.
Crosshair - Enabling a static sight in the center of the screen for easy positioning.
Smoothing - The anti-aliasing force of the motion of the sight. High values make aiming smoother and more human, excluding sharp, robotic jerks. Key setting for legibility.
AimBone - Selecting the bone (part of the body) to which aiming will take place.
Randomize - Adds random deviation to the aiming point within the selected bone. Helps avoid the perfect but suspicious hit on the same spot.
Head - Head aim (high damage but risky).
Neck - Neck aiming (good balance between damage and stealth).
Chest - Targeting the body/chest (the most stable and legitimate option, as it is easier to explain hits in this area).
Visuals:
Visible Check - Visibility check. Key function for legitimacy. Displays information (frame, skeleton, etc.) only for those opponents that you can see directly (not through walls). Nothing will be illuminated through the walls.
Box - Frame (contour). Draws a rectangular contour (2D box) around the opponent, allowing you to quickly assess his position, size and pose.
Fill Box - Frame Fill. Fills the inside of the box with translucent color, which makes the target more noticeable against the background of the surrounding environment.
Bone - Skeleton. Displays the backbone (skeleton) of the opponent, showing the exact position of his limbs, head and direction of gaze. Useful for precise aiming and understanding where the enemy is looking.
Names - Nicky. Displays the game names (nicknames) of opponents above their heads.
Distance - Distance. Shows the distance to the enemy in meters (or other units), helping to assess the range and effectiveness of the weapon.
Weapons - Weapons. Displays the name of the weapon currently held by the enemy. Allows you to assess its danger and tactics (for example, a sniper rifle or shotgun).
Levels - Levels. Shows the player's level in the game (if applicable). Helps you quickly evaluate your opponent's experience.
Kills - Frags/Murders. Displays the number of kills committed by a player in a current session or match. Allows you to identify the most dangerous opponent on the team.
Rank - Rank. Shows the competitive rank or rank of the player (for example, in the game's rating system).
Platform - Platform. Indicates which platform the opponent is playing from (PC, Xbox, PlayStation, etc.) if the game is playing with a cross-platform game.
Snap Line - Guidance Line. Draws a line from the center of your screen (or from your opponent's legs) to the target. Helps you quickly find your opponent in the field of view and assess his location.
Misc:
SpeedHack (Safe) - Game Speed Change Function. The "Safe" mode means that changes are applied minimally and with delays to reduce the risk of detection by anti-cheat.
Palette:
Color Name - The color of the player's displayed nickname.
Color Distance - Distance text color.
Color Box - Frame color around the opponent.
Color Bone - Skeleton Color.
Color Fov - AimBot field of view (FOV) color (if there is such an option).
Color Crosshair - Static sight color.
[IsVisible] Player Color - Main color for VISIBLE opponents. For example, you can put green.
Visible Color - The color of specific elements (such as a skeleton or frame) for visible purposes.
Visible Name - Nick color for visible purposes.
Visible Distance - Distance color for visible purposes.
Visible Weapons - Weapon text color for visible purposes.
Visible Box - Frame color for visible purposes.
[InVisible] Player Color - The primary color for INVISIBLE opponents (those you don't directly see). For example, red or orange. Using this option may be illegitimate.
Save Config:
Save Config - Save current settings to file.
Load/Unload - Upload a previously saved set of settings or unload a current one.
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