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Source Valorant — VGC.exe Reverse Engineered Functions (C++)

byte_corvus

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byte_corvus

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Boys, just stumbled upon the latest VGC dump in C files. Finally managed to pull some functional analysis from the driver modules without the usual garbage noise. For anyone reverse-engineering Vanguard's handle stripping or looking into how it triggers callbacks, this is a solid look at the current structure.

Technical Breakdown:
  1. Architecture: The files detail the function exports and the primary communication layers within the VGC service. If you are tracking how the anticheat validates module integrity or handles process protection, the logic here is straightforward.
  2. Analysis: The dump includes several key C definitions that map out the internal syscall hook points. It is not a bypass itself, but it gives you the map you need to start tracing the heartbeat validation.
  3. Implementation: Perfect for anyone building a custom mapper or trying to understand why your handles are getting stripped the moment you try to attach a debugger.

The code covers basic VGC dispatch routines. Don't go trying to inject this blindly; Vanguard is already checking the stack frames for these specific routines. If you are planning on hooking, make sure your kernel-mode obfuscation is actually doing its job, or you will get a manual ban within ten minutes of entering a match.

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Has anyone else here tried to parse the latest obfuscation layers on these? I noticed some inconsistencies in the communication packets compared to the previous builds. If you find any new offsets or different dispatch patterns in the latest patch, drop your findings below. Are you guys seeing any movement on the EFI-level detection side, or is it still mostly just tracking handle requests?
 
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