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Question Valorant — Input Lag Discrepancies Between Moonlight and OBS UDP Streaming

byte_corvus

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byte_corvus

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Anyone else messing with low-res streaming for DMA setups lately? I have been trying to optimize my capture workflow for Valorant and I am hitting a wall with OBS UDP vs. Moonlight/Sunshine.

I ran some tests using a standard 2pc delay tool on humanbenchmark. My current Moonlight/Sunshine setup with MSS is averaging around 40ms at 1080p/60fps. Meanwhile, my old-school OBS UDP method—even at a crusty 1280x720 at 85fps—is clocking in at 65ms.

Tech-wise, this makes no sense:
Moonlight is processing video, audio, and bidirectional input, while UDP should theoretically be a lighter stream. Since Riot has been nuking anything using 128x128 resolution overlays to bypass detection, I had to bump up the res, but the latency hit is massive. I am definitely not looking to drop cash on those proprietary OBS plugins that some discords are shilling for "detection protection."

  1. The Bottleneck: Has anyone figured out why the UDP stream is lagging behind Moonlight? Is it a compositor overhead issue or just shitty encoding performance on the OBS side?
  2. The Setup: Are you guys still relying on OBS-based capture for your DMA rigs, or has everyone fully migrated to Moonlight?
  3. The Bypass: With the current state of VGK, is there a reliable way to get that sub-30ms latency back without triggering a manual ban or a kernel-level flag for abnormal capture behavior?


I really miss the days of <20ms delay on raw UDP. If anyone has optimized their capture chain or found a way to bridge that gap without paying for overpriced "plugins," drop your findings below. Are you guys running custom drivers or just tweaking your encoder settings to prioritize speed over quality? Let me know what you have tested.
 
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