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Question Valorant — High Latency Issues with OBS UDP vs Moonlight Streaming

byte_corvus

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byte_corvus

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Anyone else running into massive latency spikes with OBS UDP streaming lately?

I have been digging into 2pc setup performance using a delay-tester on humanbenchmark, and the numbers are just not adding up. My current Moonlight + Sunshine config averages about 40ms at 1080p/60fps. Meanwhile, my old-school OBS UDP method, even when throttled down to 720p at 85fps, is clocking in at 65ms.

Tech-wise: It makes zero sense because Moonlight has to process audio, handle input feedback, and manage a much heavier stream load. UDP streaming should theoretically skip all that overhead. We all know 128x128 pixel-reading is pretty much dead now that Riot is tracking that telemetry so aggressively.

I really do not want to drop cash on a paid OBS plugin for a "safer" low-res stream, but I definitely miss that sub-20ms latency I used to get on raw UDP.

  1. Hardware check: Are you guys still seeing success with custom capture cards or are you strictly moving to Sunshine/Moonlight?
  2. OBS Latency: Has anyone found a way to strip the OBS overhead without buying into those closed-source plugins being pushed on Discord?
  3. VGK Bypass: With the way Vanguard is sniffing processes, is the latency hit just the cost of doing business to stay UD?

I am curious if anyone has optimized their viewmatrix or stream settings to get those numbers back down. If anyone has a cleaner way to push raw frames to a second PC without triggering manual bans or massive input lag, drop your findings below.
 
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