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- Jun 5, 2021
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V4.26 and V5.2
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is a highly flexible and optimized environment kit, built to utilize all of the latest UE4 and UE5 features such as Landmass, Water, Edit Layers, and Runtime Virtual Textures.Latest Version:
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UE5 Update 7/8/22: Impostors are now back to high quality, issues with RVT mipping
UE5.1 Update 11/16/22: Enabled Nanite on grass, rocks, and landscape, updated Demo_RVT level. RVT is still not working correctly, hopefully Epic is working on a fix
Technical Details
Features:LANDSCAPE AUTO MATERIAL
- Paintable layers: Grass, Evergreen, Dirt, Sand, Snow, 3 Extra, Remove Procedural
- Auto layers: Slope Dirt (Procedurally Tiled), Slope (World Aligned), Grass Patches
- Compatibility with landscape Edit layers
- Noise masks for Slope layers
- Noise mask for Grass layer
- Distant landscape fresnel
- Micro & Macro LOD texture tiling
- Grasstypes for all layers
- Alternate cheaper version
- Underwater Fog & Distortion
- PostFX Sharpening
- Cloud Shadows
- 2 Grass, strip & cluster
- 2 Flowers, single & cluster
- 1 Fern
- 2 Mushrooms, single & cluster
- 4 Large Rocks, 3 Rock Clusters
- 7 Trees: 2 Oaks & Tall Oak, Poplar, Short & Tall Spruce, Birch
- 3 Background Mountains
- 1 Vintage Radio
- Demo map showcasing Grassland, Evergreen, & Snow biomes
- Foliage blending via landscape RVT
- Water Actor Blueprint w/ scaling & material controls
- Tree Impostors
- Ground foliage distance "growing" effect
Number of Unique Meshes: 33
Collision: Yes, custom & auto generated
Vertex Count: 54 (Small Rock) - 6,692 (Background Mountains)
LODs: Yes w/ Impostors (Trees)
Number of Materials and Material Instances: 18 Masters, 68 Instances
Number of Textures: 124
Texture Resolutions: 256 - 4096
Supported Development Platforms: PC
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