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Had to dig through my local archives for this. Since most of the legacy docs for Rappelz 9.4 are scattered or dead, I decided to compile the GS-command list properly. If you are still messing around with private server builds, this should save you a massive amount of headache compared to using the old 8.1 references.
I have formatted this into a table structure. Use the type column to filter based on whether you are working with Item management, Creature spawns, or System debugging.
RELEVANT COMMANDS REFERENCE
Notes:
Parameters in [ ] are optional. If you see (parameters) or description, those are still TBD in my local notes.
If anyone has figured out the specific parameters for add_instance_dungeon_monster or the raid_respawn syntax, please drop the offsets or logic below. I am trying to map out the newer server flags for a custom event script and it is a pain to debug without the right handles.
Has anyone successfully hooked set_scheduled_command_manager_priority to run custom server-side loops? Let me know if you have tested this on the latest stable builds.
I have formatted this into a table structure. Use the type column to filter based on whether you are working with Item management, Creature spawns, or System debugging.
RELEVANT COMMANDS REFERENCE
- Inventory Control: insert_item, delete_item, get_item_handle_list
- Monster/Spawn Logic: add_npc, respawn_rare_mob, set_random_respawn
- Value/Character Editing: get_value, set_value, add_exp_jp, set_level
- Server Maintenance: save, shutdown, suicide, refresh
Code:
Command Parameters Description Type
insert_item (item_id, item_count [, item_enhance, item_level...]) Inserts item into caller's inventory Item
insert_item_target (item_id, item_count [, item_enhance, item_level...]) Inserts item into target's inventory Item
delete_item (item_handle, count) Removes item via handle Item
drop_item (X, Y, layer, item_id, count) Drops items at specific coordinates Item
insert_gold (count [, charname]) Adds gold to specified character Type
insert_summon (parameters) General summon function Creature
set_level (level [, charname]) Sets character level Value
set_pk_mode (value [, charname]) Toggle PK mode (0 off, 1 on) PK
add_npc (x, y, npc_id, count [, lifetime, layer]) Spawns monster/NPC without respawn Monster
set_invisible (value [, name]) Toggles invisibility Control
kick ([charname]) Kicks user from session Control
save ([charname]) Commits player data to DB Server
suicide () Crashes the Gameserver Server
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Notes:
Parameters in [ ] are optional. If you see (parameters) or description, those are still TBD in my local notes.
If anyone has figured out the specific parameters for add_instance_dungeon_monster or the raid_respawn syntax, please drop the offsets or logic below. I am trying to map out the newer server flags for a custom event script and it is a pain to debug without the right handles.
Has anyone successfully hooked set_scheduled_command_manager_priority to run custom server-side loops? Let me know if you have tested this on the latest stable builds.