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Discuss [Source] 4Story — Refactoring 3.3 Server Framework & Packet Management (C++)

byte_corvus

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byte_corvus

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Anyone else messing with the old 3.3/3.8 4Story source lately?

Decided to stop staring at private servers and finally started picking apart the legacy source. Most of the available dumps are absolute spaghetti, so I am rebuilding this from scratch. Not interested in hosting a live world—plenty of those around already—but cleaning up this codebase is a project in itself.

The state of these services was a disaster. I have been burning hours fixing architectural flaws and general stability issues. Here is the technical breakdown of the progress so far:

  1. Architecture Refactor: Ditched the archaic Windows Service implementation in favor of console applications for better debugging and control.
  2. Configuration: Purged all registry dependencies. Switched over to .ini configuration files using GetPrivateProfileString for portability.
  3. Tooling: Successfully ported TClient, GMTool, Happy, TLoader, and TLauncher to Visual Studio 2022. Integrated native debugging tools across all modules to track crashes in real-time.
  4. Network/Packet Handling: Hardened the packet management layer. No more crashing the service just because an malformed packet hit the buffer. Added full logging for troubleshooting.
  5. Connectivity Fixes: Resolved the annoying 'A network error has caused the server connection to fail' loop. The system logic was getting confused when the client and server shared an IP; that's been patched out.
  6. Database Integrity: Added missing fields and tables that were causing silent failures during authentication and entity loading.

The logout sequence now triggers correctly on service shutdown, and I am currently working through the rest of the garbage collection issues. It is a slow grind, but the stability is finally starting to look decent.

I will be pushing this to a repo once it is in a state that doesn't just immediately segfault. In the meantime, if anyone else is digging through these files and has found specific logic bugs or broken packet structures, hit the thread. Curious to see if anyone else has managed to stabilize the TClient networking stack without it throwing a fit.

Has anyone else here successfully reversed the packet encryption for the 3.8 build, or are you all still relying on standard hooks? Drop your findings.
 
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