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Source Simple SRC WaterMark For Minecraft

CrazyTrap

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It's time to set a course for uncharted lands! Your magnificent journey begins today with "WaterMark". Download our app and meet incredible opportunities that will transform your Minecraft experience. Use our proven sources to unlock the potential of this amazing game and turn the world of blocks into your canvas for creativity!

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WaterMark:​

JavaScript:
    @EventTarget
    public void onRender2D(final EventRender2D event) {
            WaterMark dwm = (WaterMark) YourClient.getInstance().draggable.getDraggableComponentByClass(WaterMark.class);
            dwm.setWidth(150);
            dwm.setHeight(17);
            String text = Minecraft.getDebugFPS() + " Fps";
            RenderUtility.drawBlurredShadow(dwm.getX() + 3.0F, dwm.getY() + 4.0F, (float) (Fonts.nl14.getStringWidth(text) + 52), 12, 14, new Color(hudColor.color));
            RenderUtility.drawBlurredShadow(dwm.getX() + 3.0F, dwm.getY() + 14.0F, (float) (20.5f), 8.5F, 14, new Color(hudColor.color));
            RoundedUtility.drawRound(dwm.getX() + 3.0F, dwm.getY() + 4.0F, (float) (Fonts.nl14.getStringWidth(text) + 52), 12, 2, new Color(9, 9, 9, 255));
            RoundedUtility.drawRound(dwm.getX() + 3.0F, dwm.getY() + 14F, (float) (20.5f), 8.5F, 2, new Color(9, 9, 9, 255));
            Fonts.nl14.drawString(text, dwm.getX() + 51.0F, dwm.getY() + 8.5f, -1);
            Fonts.nlbolt18.drawString("Crescent", dwm.getX() + 5.3F, dwm.getY() + 8, new Color(hudColor.color).getRGB());
            Fonts.nlbolt14.drawString("next", dwm.getX() + 5.3F, dwm.getY() + 16, new Color(hudColor.color).getRGB());
 
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