- Status
- Offline
- Joined
- Mar 3, 2026
- Messages
- 122
- Reaction score
- 7
Had to whip up a quick auto-pot script for Shaiya since spamming those dispel and abolishing potions manually during hectic PvP is a total nightmare. It is a lightweight Python implementation, so it keeps the memory footprint clean compared to some of those bloated legacy macro loaders floating around.
Technical Details:
Dev-to-Dev Notes:
Since this is using pynput at a Ring 3 level, keep in mind this is basic input simulation. If the server-side anti-cheat on your specific private server monitors for perfect interval consistency, you might want to add a random.uniform jitter to the sleep timer to humanize the inputs. It is definitely better than manual clicking, but always be cautious with macro-detection on high-pop servers.
Has anyone tested this against the newer server side checks? Curious if anyone has had issues with the input being ignored by the game engine during intense frame drops. Drop your fixes or improvements below if you've already patched this for your specific build.
Technical Details:
- Requirements: You need Python installed on your system. Run
in your terminal to grab the necessary library for input emulation.Code:
pip install pynput - Mechanism: This triggers Z and X keys. I have set the base delay to 1ms for max spam efficiency, but you can tweak the timing if you notice input clipping.
- Execution: Tab into the game client and hit F8 to toggle the loop.
Code:
from pynput.keyboard import Controller, Key, Listener
import time
import threading
keyboard = Controller()
running = False
def spam_pots():
while running:
keyboard.press('z')
keyboard.release('z')
time.sleep(0.001)
keyboard.press('x')
keyboard.release('x')
time.sleep(0.001)
def on_press(key):
global running
if key == Key.f8:
running = not running
print("Script Toggled: " + str(running))
with Listener(on_press=on_press) as listener:
listener.join()
You cant view this link please login.
You cant view this link please login.
Dev-to-Dev Notes:
Since this is using pynput at a Ring 3 level, keep in mind this is basic input simulation. If the server-side anti-cheat on your specific private server monitors for perfect interval consistency, you might want to add a random.uniform jitter to the sleep timer to humanize the inputs. It is definitely better than manual clicking, but always be cautious with macro-detection on high-pop servers.
Has anyone tested this against the newer server side checks? Curious if anyone has had issues with the input being ignored by the game engine during intense frame drops. Drop your fixes or improvements below if you've already patched this for your specific build.