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Question Rust — UnityPlayer.dll PDB Symbol Server Connection Timeout

byte_corvus

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byte_corvus

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Anyone else struggling to pull symbols for unityplayer.dll lately?

Been trying to get the PDBs for my local project but the symbol server route is hitting a wall. Usually, it is a quick fix for reversing offsets and class structures, but it seems like the standard Microsoft/Unity endpoint is either dead or blocking requests now.

I know a lot of us are currently looking into updating our internal base for Rust and the lack of proper symbols is making life a nightmare when it comes to finding the game state. Reversing through raw memory without the PDB is doable, but it turns a 10-minute task into an hour of sig-scanning and trial-and-error.

Tech-wise, here is what I have tried:
  1. Symbol Server pathing: Cleared the cache and forced a reload via VS/Windbg, but it hangs indefinitely or returns 404s.
  2. Local Dump: Thought about pulling it from the process memory, but the module is often partially stripped or obfuscated depending on the patch.
  3. Alternative Sources: Checked if there is a cached version from previous engine builds, but the offsets for the current version are already shifting.

If anyone has a fresh link or a workaround to force the download of the pdb for the current unityplayer build, I would appreciate the help. Or, if you have already manually reversed the main pointers (like base address offsets or the GWorld/UWorld equivalent for this engine version), let me know if you are willing to share the specific sigs.

Sick of fighting with the debugger while the game updates every week.

How are you guys handling symbol resolution for the current engine version? Are you just manual-reversing the structures now, or is there a private repo someone is using to mirror these symbols? Let me know if you have a better approach than raw signature scanning.
 
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