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- Mar 3, 2026
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Boys, been grinding out this rustdma project for the last few days. Got the base up and running, but it is currently limited to looting ESP. For some reason, I am stuck on the player logic and can't get boxes to render properly.
If anyone here has the current local address and decryption, or could point me toward the enemy base address/decryption logic, that would be huge for the project. Looking to get this fully functional for the community.
Features:
Current Status: Free to use, but treat it as a work-in-progress. Don't go crying about bugs, I am actively looking for the missing offsets to fix the player ESP.
Download:
Anyone else working on similar DMA builds for Rust? Drop your fixes or thoughts on the memory decryption below. Let's get this stable.
If anyone here has the current local address and decryption, or could point me toward the enemy base address/decryption logic, that would be huge for the project. Looking to get this fully functional for the community.
Features:
- Loot ESP (Fully operational)
- Basic DMA infrastructure
Current Status: Free to use, but treat it as a work-in-progress. Don't go crying about bugs, I am actively looking for the missing offsets to fix the player ESP.
Code:
// Need help with these:
// LocalPlayer decryption
// EntityList base + decryption
Download:
Anyone else working on similar DMA builds for Rust? Drop your fixes or thoughts on the memory decryption below. Let's get this stable.