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Anyone else looking into this War Thunder external base?
Came across this project, Slop Thunder, and decided to drop it here for the devs to pick apart. It is a functional external that has been kicking around, though let us be real, it is far from perfect. If you are looking to dig into the source or just need something to play with on an alt, this is a decent starting point.
Tech Overview:
The build includes an external driver which helps it function during Realistic Battles. It is reading memory (RPM) to feed the ESP and aim calculations.
Compile & Execution:
If you are just looking to run the binary, compile it in Release mode via your preferred IDE. Make sure you run the resulting executable as administrator before launching the client.
Heads Up:
Most of the exploit-related code is outdated or flat-out non-functional, so treat the source as a research base rather than a finished product.
Status & Safety:
I have used this for months without triggering any automatic bans, but I did catch a manual server-side ban once. Bottom line: it is not "super duper UD." Use it on an alt if you value your main account's longevity. Given that this includes the driver bytes, it is worth a look if you are trying to understand how the external handling interacts with EAC in this specific title.
Has anyone else tested this engine recently? Curious if anyone has managed to refactor the prediction logic to be more precise for high-velocity shells. If you end up cleaning up the source or adding better kernel-level obfuscation, drop your fixes below.
Came across this project, Slop Thunder, and decided to drop it here for the devs to pick apart. It is a functional external that has been kicking around, though let us be real, it is far from perfect. If you are looking to dig into the source or just need something to play with on an alt, this is a decent starting point.
Tech Overview:
The build includes an external driver which helps it function during Realistic Battles. It is reading memory (RPM) to feed the ESP and aim calculations.
- Tank Features: Bullet-drop prediction and basic tank internals.
- Visuals: Tank ESP, Plane ESP, aircraft name display, and a facing indicator.
- Tactical: Rangefinder and Bomb CCIP implementation.
- Aimbot: Standard locking logic.
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Compile & Execution:
If you are just looking to run the binary, compile it in Release mode via your preferred IDE. Make sure you run the resulting executable as administrator before launching the client.
Heads Up:
Most of the exploit-related code is outdated or flat-out non-functional, so treat the source as a research base rather than a finished product.
Status & Safety:
I have used this for months without triggering any automatic bans, but I did catch a manual server-side ban once. Bottom line: it is not "super duper UD." Use it on an alt if you value your main account's longevity. Given that this includes the driver bytes, it is worth a look if you are trying to understand how the external handling interacts with EAC in this specific title.
Code:
// Remember to check for offset updates in the client_dll
// before complaining about ESP snapping to the wrong coords.
Has anyone else tested this engine recently? Curious if anyone has managed to refactor the prediction logic to be more precise for high-velocity shells. If you end up cleaning up the source or adding better kernel-level obfuscation, drop your fixes below.