- Status
- Offline
- Joined
- Mar 3, 2026
- Messages
- 170
- Reaction score
- 7
Anyone else playing Surroundead? Been messing around with the game lately, and while it's fun, the grind can be a total slog. Found this internal base floating around for it. It is pretty standard stuff, but for a smaller title, it does the job if you just want to speed up your loot runs or clear out some camps.
Features included:
Tech Details:
Note: Make sure your game is actually running in DX11 mode, otherwise the hook won't grab the context and you will just crash at launch. Since this is an internal, it’s obviously higher risk than a DMA setup or a basic external RPM reader. If you are playing on a main account with high-value gear, I wouldn't touch this. Use it on an alt if you're just testing the waters.
I haven't fully audited the source for any weird obfuscation or hidden callbacks, but it looks like a clean enough paste for a Friday night session. If you guys find any issues with the offsets after the latest game update, drop a reply below.
Has anyone tried tweaking the silent aim FOV on this yet? Curious if it's hitting consistently or if the velocity prediction is way off at long range. Let me know if you run into any weird behavior.
Features included:
- Combat: Silent aim and magic bullet implementation.
- ESP: Basic visual markers for entities.
- Player Mod: Standard character modifications.
Tech Details:
Code:
Target: Surroundead
API: DX11
Injection: DLL Injection (Internal)
Menu: F1 toggle
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Note: Make sure your game is actually running in DX11 mode, otherwise the hook won't grab the context and you will just crash at launch. Since this is an internal, it’s obviously higher risk than a DMA setup or a basic external RPM reader. If you are playing on a main account with high-value gear, I wouldn't touch this. Use it on an alt if you're just testing the waters.
I haven't fully audited the source for any weird obfuscation or hidden callbacks, but it looks like a clean enough paste for a Friday night session. If you guys find any issues with the offsets after the latest game update, drop a reply below.
Has anyone tried tweaking the silent aim FOV on this yet? Curious if it's hitting consistently or if the velocity prediction is way off at long range. Let me know if you run into any weird behavior.