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Boredom lead me to poke around the game logic for Revolution Idle. Not really playing this seriously, but figured I would drop the findings for those who are. This uses MelonLoader 7.1 to hook the runtime.
Installation:
How it works:
Essentially, it forces the shop to ignore the CheckSouls validation. The cost subtraction still triggers, but since the check is bypassed, your balance just goes negative. Simple enough.
Important Security Notes & Bans:
Downloads:
Has anyone else messed with the save structures here? Curious if there's a cleaner way to handle the override persistence without the config file logic.
Installation:
- Grab MelonLoader 7.1.
- Drop the .dll into your game's /Mods folder.
How it works:
Essentially, it forces the shop to ignore the CheckSouls validation. The cost subtraction still triggers, but since the check is bypassed, your balance just goes negative. Simple enough.
In v0.0.5 I added a developer console (Press F8). You can dump your save as plain text, edit values, and inject it back.
NOTE: Values use the m * 10e format where m is the mantissa and e is the exponent. ALWAYS BACKUP YOUR SAVE FIRST.
NOTE: Values use the m * 10e format where m is the mantissa and e is the exponent. ALWAYS BACKUP YOUR SAVE FIRST.
Important Security Notes & Bans:
- Leaderboard: Don't push your luck. Excessive souls or breaking purchase limits will flag your Player ID.
- Cloud Files: Server-side checks are a thing. If you get a manual ban, you can try backing up your save, wiping the local data (which generates a new ID), and re-importing the save after stripping the banReason line.
- Persistence: Be careful with baseCost values. They are stored in the save file and override defaults. v0.0.6 includes a config file DisableAntiCheat.ini in the UserData folder to help manage these overrides.
Downloads:
Has anyone else messed with the save structures here? Curious if there's a cleaner way to handle the override persistence without the config file logic.