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Devour Cheat Release - MelonLoader Implementation
Been messing around with Devour and threw together a basic mod/cheat build that actually performs decent. Since the game runs on Unity, I went the MelonLoader route for ease of injection and stability. Figured I would drop this for the community to play with.
Setup Instructions:
Visual Features (ESP):
Misc Functions (Use with Caution):
Note that some of these can be unstable depending on the current game state or patches.
Controls:
Use Numpad 0 through 6 to toggle specific utilities like unlocking assets or teleporting keys directly to your position.
Technical note: This is a managed DLL injection. Keep in mind that while Devour isn't exactly high-security, you should still avoid running this if you have other sensitive processes open. Has anyone tested if the Ritual ESP bug on the Inn map can be patched via a simple coordinate offset shift, or is it a deeper issue with the object rendering logic?
Let me know if you run into any crash loops when toggling the Fullbright or Fly mods during high-intensity rituals.
Been messing around with Devour and threw together a basic mod/cheat build that actually performs decent. Since the game runs on Unity, I went the MelonLoader route for ease of injection and stability. Figured I would drop this for the community to play with.
Setup Instructions:
- Loader: Download and install MelonLoader into the main game directory. Run the game once to generate the necessary folders, then close it.
- Injection: Drop the compiled DLL into the Mods folder.
- Execution: Launch the game and the mod will initialize automatically.
Visual Features (ESP):
- Entities: Anna, Player, and Demon ESP with 3D Boxes, bones, snaplines, and distance tracking.
- Objective Tracking: Ritual ESP (Note: currently buggy on Inn water), Egg, Goat, Rat, Item, Key, Rose, and Note ESP with distance and labeling.
- Spider ESP: Line and distance monitoring.
Misc Functions (Use with Caution):
Note that some of these can be unstable depending on the current game state or patches.
- Lobby Control: Force toggle batteries, medkits, collision, proximity voice, and lobby force start.
- Teleportation: TP Goats, Items, and Forward/Noclip movement.
- World Interaction: Destroy Demons, Unlock Doors, Unlock all Robes/Achievements.
- Utility: Fullbright (persistent), Fly mode, and Enhanced Flashlight (2x brightness, 3x range).
Controls:
Use Numpad 0 through 6 to toggle specific utilities like unlocking assets or teleporting keys directly to your position.
Technical note: This is a managed DLL injection. Keep in mind that while Devour isn't exactly high-security, you should still avoid running this if you have other sensitive processes open. Has anyone tested if the Ritual ESP bug on the Inn map can be patched via a simple coordinate offset shift, or is it a deeper issue with the object rendering logic?
Let me know if you run into any crash loops when toggling the Fullbright or Fly mods during high-intensity rituals.