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Anyone else still firing up Battle Grounds 3 for some classic matches? Found this internal base for it that seems to be a decent starting point for anyone looking to mess with the engine. It is a classic DLL injection job, so keep in mind that internal hooks are always going to be riskier than external RPM reads. Do not go using this on your main if you value your account standing.
Tech-wise, it covers the basics you would expect for an internal project.
Features included in this build:
Technical Notes:
The game process is
. Since it is an internal, you will need a standard DLL injector to get it into the process memory. If you do not have a preferred one, a simple BInjector build usually does the trick for this type of injection.
I have not personally checked the current offset integrity against the latest game patch, so you might need to run this through a debugger to update your client_dll pointers if it crashes on attach.
Has anyone tested this recently? Curious to know if the aim calculation feels snappy or if the viewmatrix update needs optimization to prevent stuttering. Drop your fixes or improvements below if you decide to fork the source.
Tech-wise, it covers the basics you would expect for an internal project.
Features included in this build:
- Aiming: Basic aimbot implementation with support for smooth, silent aim, and distance clamping.
- ESP: Standard player ESP including box, name tags, active weapon, and distance monitoring.
- Visuals: Chams for players and local viewmodel modification.
- Misc: Bhop, auto-strafe, and FOV adjustments. There is a sequence freezing function in the src as well, though I haven't found a practical use case for it.
Technical Notes:
The game process is
Code:
bg3.exe
I have not personally checked the current offset integrity against the latest game patch, so you might need to run this through a debugger to update your client_dll pointers if it crashes on attach.
Has anyone tested this recently? Curious to know if the aim calculation feels snappy or if the viewmatrix update needs optimization to prevent stuttering. Drop your fixes or improvements below if you decide to fork the source.
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