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This thread is the dedicated hub for discussing BattlEye and FairFight bans in Rainbow Six Siege.
If you have intel on detection vectors, shadowbans, or methods to clear HWID bans, drop your findings here. Any independent ban-related threads will be purged to keep the sub-forum clean. Use this space for all ban-related troubleshooting and technical queries.
Known BattlEye and FairFight detection vectors:
Internal:
External:
FairFight:
I will keep this updated as I source more data. What are you guys seeing in terms of manual bans versus automated kicks lately? Has anyone found a reliable way to clean traces without a full mobo swap?
If you have intel on detection vectors, shadowbans, or methods to clear HWID bans, drop your findings here. Any independent ban-related threads will be purged to keep the sub-forum clean. Use this space for all ban-related troubleshooting and technical queries.
Known BattlEye and FairFight detection vectors:
Internal:
- CreateThread usage
- .text section bytepatch hooks (e.g., Minhook)
- Event Tracing Detection (Renderers, hooks, GetAsyncKeyState, etc.)
- RWX memory regions not backed by a module
External:
- Creating DirectX overlays
- Creating new DRIVER_OBJECT and DEVICE_OBJECT via manual mapped kernel drivers
- FindWindow and GetSystemMetrics usage
- Handle duplication and inheritance (HLeaker, HandleMaster, ElevateMe)
- Giving Protected Process Light (PPL) to unauthorized processes
- Overlay windows created via CreateWindow
FairFight:
- Name changer exploitation
I will keep this updated as I source more data. What are you guys seeing in terms of manual bans versus automated kicks lately? Has anyone found a reliable way to clean traces without a full mobo swap?