Physics-Based Camera Movement

Serguey

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V4.26

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Trailer:

A dynamic camera component that calculates real-time physics for extra-realistic camera bob and sway movement based on velocity and physics events, built for any pawn class.

Technical Details:

Features:

  • Real-time physics-calculated camera movement component for natural and realistic camera bob and sway.
  • Camera movement includes Location, Rotation & Field of View adjustments in real-time, including callable camera shake and nudge functions.
  • Works with any pawn class, providing a basic Spring Arm component is in the hierarchy.
  • Optimized Blueprint camera code containing cleanly written math expressions for physics calculation.
  • Wide variety of adjustable camera parameters based on desired camera movement and feel for your project.
Please Note: The Physics Camera Component wasn't designed with a first person perspective in-mind. Although, it can be adjusted via the spring arm length to work as a first person camera, if you set the spring arm length to zero.

Number of Blueprints: 5
100% Blueprints: Yes
Supported Development Platforms: Windows
Network Replicated: No

 
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