onetap.su desync

memory

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C++:
float Desync = g_LocalPlayer->GetDesyncDelta() / 100 * GetDesyncYaw() + 30.0f;
float MM = 1.10f;

if (m_bDesyncSide)
Desync = -Desync;

if (m_pCmd->buttons & IN_DUCK)
MM *= 3;

if (m_pCmd->tick_count % 2)
MM = -MM;

static float LBY = 0;

if (g_GlobalVars->curtime < LBY && m_pCmd->sidemove < 4 && m_pCmd->sidemove > -4)
m_pCmd->sidemove = MM;

if (!m_bSendPacket)
{
if (g_GlobalVars->curtime >= LBY && g_LocalPlayer->m_vecVelocity().Length() < 4)
{
m_pCmd->viewangles.yaw += 180.0f;
LBY = g_GlobalVars->curtime + 0.22f;
}
else
{
m_pCmd->viewangles.yaw += Desync;
}
}

m_flDesyncAmount = Desync / 2;

credits to votekick and Porches
 

saintz

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Is this the newest onetap desync or it's pasted from the old onetap source?
 

Nebraska

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i don't have GetDesyncYaw(), can anyone send it to me?
 
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