- Status
- Offline
- Joined
- Mar 5, 2021
- Messages
- 1,135
- Reaction score
- 0
Monopol for CS 2 is a reliable DMA product with excellent ESP and precise aim.
Monopol is a modern, high-tech solution for CS 2 , designed for players who value maximum security, stability, and complete control in every round. Using DMA technology ensures a high level of stealth and correct operation without direct interference with the game client.
Monopol is a modern, high-tech solution for CS 2 , designed for players who value maximum security, stability, and complete control in every round. Using DMA technology ensures a high level of stealth and correct operation without direct interference with the game client.
- Windows 10/11 Pro
- DMA Board
- Kmbox Net/B+ or Arduino, Makcu, Teensy
- Fuser
[GENERAL]
Ignore teammates
Enable/Disable perfect visiblecheck (not including smokes, only if disabled)
Weapongroupsettings
Weaponsettings
Kmbox net/b+ (interval adjustable) supported as mouse input
Mouse can be plugged into the DMA PC and routed THROUGH the kmbox/arduino to the GAME PC (not over KMBOX)
Everything is toggleable with keys either on the DMA PC or Game PC (Can be bound seperate)
Multiconfig (Load, Save, Reset, Revert config)
supports pcileech based dma boards (Readdelay, Tiny algo and the algorithm is adjustable)
Multithreaded or singlethreaded reads supported
Low cpu usage mode available
Predictionfactor freely setable
Expertmode (enables all options possible)
Teamcheck can be toggled overall
[VISUALS] (DirectX)
Fuser mode (black background)
Max fps
Disable when flashed
ESP box
ESP box mode
ESP box thickness & line thickness
All colors configurable
Show visible color
Show only visible
Show aimbot target
Skeleton
Health (Text/Bar (color&thickness adjustable))
Armor (Text/Bar (color&thickness adjustable))
Weapon (Text/Icon (color adjustable))
Weapons (Icons)
Show flashed (color adjustable)
Show fov (line thickness adjustable)
Draw crosshair (5 different styles, can be enabled for only smokes)
Viewangles (thickness, length and color adjustable)
Font size adjustable
Text info can be set to all or closest to crosshair only
Text/Textbackground color adjustable
Rearrange text infos, so they NEVER overlap
Show extended info for teammates
Show Name, Last place, defusing, scoped, money, distance, reloading, bomb carrier
Headdot (radius and line thickness adjustable)
Radar (DirectX)
fuzer mode (black background)
Show local player
Follow local player
Rotate (based on localplayer or own variable)
Zoom
Font size
Point scale + outline thickness
Show height status
Enable/Disable text background color (adjustable)
Draw over ingame radar (can be laid over the ingame radar and looks like bspotted radar then)
All colors configurable
Show name, money, viewangles, defusing, bomb carrier, flashed, reloading
Health (text/bar (thickness adjustable))
Weapon (Text/Icon (color adjustable))
Weapons (Text)
[CLOUDRADAR]
Block every new connection after 60 seconds (enable/disable)
Port
[AIMBOT]
Two Aimkeys with seperate fov
Enable/disable Teamcheck
Enable/disable Visiblecheck
min Milliseconds seen before action (only available if perfect vischeck is active)
Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair)
Enable/disable horizontal/vertical aimbot
Scope based smoothing (faster aimbot when scoped)
Distance based smoothing (faster on close range, factor adjustable)
Min and max aimpause in milliseconds between aimcorrections (random between those)
Delay mousepress by X milliseconds (only available if your mouse is plugged into the DMA PC)
Delay reaim after one shot
Max stick time
Ignore target in air
Disable when in air
Disable when flashed
RCS
Lower aim bone after X Milliseconds
Lower aim bone
Min and max aimpause in milliseconds between aimcorrections for RCS (random between those)
Min/Max percentage of reduction for vertical/horizontal
Active after X bullets
Spray on target for X Milliseconds after it is dead
extend fov when spraying
Max fov
Target switch delay after target dead
[TRIGGERBOT]
Two triggerkeys
Enable/disable teamcheck
Enable/disable visiblecheck
Min Milliseconds seen before action (only available if perfect vischeck is active)
Use head/upper body/arm/lower body hitboxes
Max random delay before
Afterburst propability
Afterburst enabled below X enemies
Recoil check
Velocity check
Target switch delay after target dead
Ignore target in air
Disable when in air
Disable when flashed
Knifebot
[TRIGGERAIM]
Enable/disable visiblecheck
Min Milliseconds seen before action (only available if perfect vischeck is active)
Fov for key1 and key2
Upper
Ignore teammates
Enable/Disable perfect visiblecheck (not including smokes, only if disabled)
Weapongroupsettings
Weaponsettings
Kmbox net/b+ (interval adjustable) supported as mouse input
Mouse can be plugged into the DMA PC and routed THROUGH the kmbox/arduino to the GAME PC (not over KMBOX)
Everything is toggleable with keys either on the DMA PC or Game PC (Can be bound seperate)
Multiconfig (Load, Save, Reset, Revert config)
supports pcileech based dma boards (Readdelay, Tiny algo and the algorithm is adjustable)
Multithreaded or singlethreaded reads supported
Low cpu usage mode available
Predictionfactor freely setable
Expertmode (enables all options possible)
Teamcheck can be toggled overall
[VISUALS] (DirectX)
Fuser mode (black background)
Max fps
Disable when flashed
ESP box
ESP box mode
ESP box thickness & line thickness
All colors configurable
Show visible color
Show only visible
Show aimbot target
Skeleton
Health (Text/Bar (color&thickness adjustable))
Armor (Text/Bar (color&thickness adjustable))
Weapon (Text/Icon (color adjustable))
Weapons (Icons)
Show flashed (color adjustable)
Show fov (line thickness adjustable)
Draw crosshair (5 different styles, can be enabled for only smokes)
Viewangles (thickness, length and color adjustable)
Font size adjustable
Text info can be set to all or closest to crosshair only
Text/Textbackground color adjustable
Rearrange text infos, so they NEVER overlap
Show extended info for teammates
Show Name, Last place, defusing, scoped, money, distance, reloading, bomb carrier
Headdot (radius and line thickness adjustable)
Radar (DirectX)
fuzer mode (black background)
Show local player
Follow local player
Rotate (based on localplayer or own variable)
Zoom
Font size
Point scale + outline thickness
Show height status
Enable/Disable text background color (adjustable)
Draw over ingame radar (can be laid over the ingame radar and looks like bspotted radar then)
All colors configurable
Show name, money, viewangles, defusing, bomb carrier, flashed, reloading
Health (text/bar (thickness adjustable))
Weapon (Text/Icon (color adjustable))
Weapons (Text)
[CLOUDRADAR]
Block every new connection after 60 seconds (enable/disable)
Port
[AIMBOT]
Two Aimkeys with seperate fov
Enable/disable Teamcheck
Enable/disable Visiblecheck
min Milliseconds seen before action (only available if perfect vischeck is active)
Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair)
Enable/disable horizontal/vertical aimbot
Scope based smoothing (faster aimbot when scoped)
Distance based smoothing (faster on close range, factor adjustable)
Min and max aimpause in milliseconds between aimcorrections (random between those)
Delay mousepress by X milliseconds (only available if your mouse is plugged into the DMA PC)
Delay reaim after one shot
Max stick time
Ignore target in air
Disable when in air
Disable when flashed
RCS
Lower aim bone after X Milliseconds
Lower aim bone
Min and max aimpause in milliseconds between aimcorrections for RCS (random between those)
Min/Max percentage of reduction for vertical/horizontal
Active after X bullets
Spray on target for X Milliseconds after it is dead
extend fov when spraying
Max fov
Target switch delay after target dead
[TRIGGERBOT]
Two triggerkeys
Enable/disable teamcheck
Enable/disable visiblecheck
Min Milliseconds seen before action (only available if perfect vischeck is active)
Use head/upper body/arm/lower body hitboxes
Max random delay before
Afterburst propability
Afterburst enabled below X enemies
Recoil check
Velocity check
Target switch delay after target dead
Ignore target in air
Disable when in air
Disable when flashed
Knifebot
[TRIGGERAIM]
Enable/disable visiblecheck
Min Milliseconds seen before action (only available if perfect vischeck is active)
Fov for key1 and key2
Upper
FULL VERSION
90 days $35 - BUY
180 days $60 - BUY