Mesh Morpher

Serguey

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meshmorpher.jpg

V1.4.4 for 4.26
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Mesh Morpher allows you to create/remove/modify morph targets easily from within the UE4 Editor.

Technical Details​

Features:
  • Create Morph Targets
  • Delete Morph Targets
  • LOD Support (Morph Targets are reflected on all mesh LODs)
  • In-Editor Mesh deformation
  • Easy to use UI
  • Works with any Skeletal Mesh
  • Copy Morph Targets to another mesh
  • Merge Morph Targets
  • Rename Morph Target
  • Duplicate Morph Target
  • Export Morph Targets to Static Meshes
  • Bake Morph targets into Skeletal Mesh
  • Runtime baking
  • Standalone Morph Targets
  • Symmetry Editing
  • Bulk Copy
  • Change Pose
  • Reference Skeletal Mesh
  • Create Morph Target from Selected Pose
  • Create Morph Target from a Mesh
  • Blueprint Tools
  • Clear Morph Target Import Data (4.26)
Tool Types:
  • Move
  • Smooth
  • Sculpt
  • Sculpt Max
  • Inflate
  • Pinch
  • Flatten
  • Plane
  • Restore
  • Transform
Code Modules:
  • MeshMorpher [Editor] [Win32/64]
  • MeshMorpherRuntime[Runtime] [Win32/64, Android, Linux, Xbox One, Playstation]
Number of C++ Classes: 22
Network Replicated: N/A
Supported Development Platforms: Win32/64
Supported Target Build Platforms: Win32/64, Android, Linux, Xbox One, Playstation

 

theoni

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wow
didn't know that it's possible. this one can be very helpful to creat new characters

Just found this video where it's used to add a morph to a metahuman
 
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